Navigation system: Difference between revisions
Jump to navigation
Jump to search
Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks (Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.200.80}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|navigation system}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}navigation system{{)}}}}}} | ||
| image = navigation system.png | | image = navigation system.png | ||
| weight = 0 | | weight = 0 | ||
Line 10: | Line 12: | ||
| inheritingfrom = BaseCybernetics2Equipment_1point | | inheritingfrom = BaseCybernetics2Equipment_1point | ||
| desc = Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place. | | desc = Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place. | ||
{{Qud shader|rules|{{(}}Your chance of becoming lost in ruins is reduced by 30%. | |||
Your chance of becoming lost in other terrain is reduced by 10%. | |||
These effects do not stack with the bonuses of a compass bracelet.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} | ||
<!-- END QBE --> |