Navigation system: Difference between revisions

Jump to navigation Jump to search
388 bytes added ,  17:54, 27 July 2020
Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|navigation system}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}navigation system{{)}}}}}}
| image = navigation system.png
| image = navigation system.png
| weight = 0
| weight = 0
Line 10: Line 12:
| inheritingfrom = BaseCybernetics2Equipment_1point
| inheritingfrom = BaseCybernetics2Equipment_1point
| desc = Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place.
| desc = Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place.
{{Qud shader|rules|{{(}}Your chance of becoming lost in ruins is reduced by 30%.
Your chance of becoming lost in other terrain is reduced by 10%.
These effects do not stack with the bonuses of a compass bracelet.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
<!-- END QBE -->
Anonymous user

Navigation menu