Normality field: Difference between revisions

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156 bytes added ,  23:18, 19 April 2020
Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
imported>Trashmonks
(Created by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|normality field}}
| title = {{Qud text|normality field}}
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| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
}}
}}
<!-- END QBE -->
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