Programmable recoiler: Difference between revisions
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Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.199. | {{As Of Patch|2.0.199.5}} | ||
{{Item | {{Item | ||
| title = {{Qud text|programmable recoiler}} | | title = {{Qud text|programmable recoiler}} | ||
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| categories = Recoilers | | categories = Recoilers | ||
}} | }} | ||
<!-- END QBE -->A {{name}} is a recoiler that can set its location to whatever the player chooses, as long as they are in that location. Unlike the {{favilink|reprogrammable recoiler}}, this location cannot be overwritten. Imprinting a location costs 10,000 charge, a full unmodded {{favilink|chem cell}}, preventing cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting. | <!-- END QBE --> | ||
A {{name}} is a recoiler that can set its location to whatever the player chooses, as long as they are in that location. Unlike the {{favilink|reprogrammable recoiler}}, this location cannot be overwritten. Imprinting a location costs 10,000 charge, a full unmodded {{favilink|chem cell}}, preventing cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting. |