Quills: Difference between revisions

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&C(level based)&y quills\nMay expel 10% of your quills in a burst around yourself ({{PV}}&C(level based)&y {{heart}}1d3)\nRegenerate quills at the approximate rate of &C(level based)&y per round\n+&C(level based)&y AV as long as you retain half your quills (&C(level based)&y AV otherwise)\nCreatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken.\nCannot wear body armor\nImmune to other creatures' quills
&C(level based)&y quills\nMay expel 10% of your quills in a burst around yourself ({{PV}}&C(level based)&y {{heart}}1d3)\nRegenerate quills at the approximate rate of &C(level based)&y per round\n+&C(level based)&y AV as long as you retain half your quills (&C(level based)&y AV otherwise)\nCreatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken.\nCannot wear body armor\nImmune to other creatures' quills
| realitydistort =no
| realitydistort =no
}}Quills is a physical mutation that grants the quills natural equipment, providing the player with natural body armor, melee damage reflection, and the ability to discharge their quills to deal damage around themselves. The total amount of quills the player possesses, how quickly those quills regenerate, their penetration value, and the [[AV]] bonus provided by the quills are determined by the mutation level.
}}Quills is a physical mutation that grants the {{favilink|quills}} natural equipment, providing the player with natural body armor, melee damage reflection, and the ability to discharge their quills to deal damage around themselves. The total amount of quills the player possesses, how quickly those quills regenerate, their penetration value, and the [[AV]] bonus provided by the {{favilink|quills}} are determined by the mutation level.


Each time a creature gains a mutation level in Quills, they receive a random bonus to their maximum quills between 80-120. The table below lists the range of possible maximum quill amounts for a given level.<br />
Each time a creature gains a mutation level in Quills, they receive a random bonus to their maximum quills between 80-120. The table below lists the range of possible maximum quill amounts for a given level.<br />
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=== Advantages ===
=== Advantages ===


* Quills provide a moderate [[AV]] (as long as the player retains at least half of their quills) which scales with mutation level while also having no [[DV]] penalty or weight
* Provides moderate [[AV]] (as long as the player retains at least half of their quills) which scales with mutation level while also having no [[DV]] penalty or weight
* Quill burst hits all adjacent tiles
* Quill burst hits all adjacent tiles
*Reflects melee damage
* Reflects melee damage
* Makes the player immune to other creature’s quills
* Makes the player immune to other creature’s quills
* Hits [[flying]] creatures
* Hits [[flying]] creatures
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* High cost at character regeneration
* High cost at character regeneration
*Quill burst has fairly poor damage that cannot be increased by mutation level, and penetration caps at {{PV}}6
* Quill burst has fairly poor damage that cannot be increased by mutation level, and penetration caps at {{PV}}6
*{{Name}} prevents the player from wearing any body [[Armor]]
* Prevents the player from wearing any body [[Armor]]
* {{name}} lacks elemental resistance that normal high tier body armor provides
* {{favilink|quills|Quills}} lack elemental resistances that normal high tier body armor provides
{{Mutation Navbox}}
{{Mutation Navbox}}

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