Quills: Difference between revisions

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1,343 bytes added ,  02:47, 1 November 2020
added a more detailed description and a reference section, added in simple formula template, added formulas to find how much damage quills will do total + to a single target
mNo edit summary
(added a more detailed description and a reference section, added in simple formula template, added formulas to find how much damage quills will do total + to a single target)
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{{As Of Patch|2.0.201.45}}
{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = Quills
| title = Quills
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&C(level based)&y quills\nMay expel 10% of your quills in a burst around yourself ({{PV}}&C(level based)&y {{heart}}1d3)\nRegenerate quills at the approximate rate of &C(level based)&y per round\n+&C(level based)&y AV as long as you retain half your quills (&C(level based)&y AV otherwise)\nCreatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken.\nCannot wear body armor\nImmune to other creatures' quills
&C(level based)&y quills\nMay expel 10% of your quills in a burst around yourself ({{PV}}&C(level based)&y {{heart}}1d3)\nRegenerate quills at the approximate rate of &C(level based)&y per round\n+&C(level based)&y AV as long as you retain half your quills (&C(level based)&y AV otherwise)\nCreatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken.\nCannot wear body armor\nImmune to other creatures' quills
| realitydistort =no
| realitydistort =no
}}Quills is a physical mutation that grants the {{favilink|quills}} natural equipment, providing the player with natural body armor, melee damage reflection, and the ability to discharge their quills to deal damage around themselves. The total amount of quills the player possesses, how quickly those quills regenerate, their penetration value, and the [[AV]] bonus provided by the {{favilink|quills}} are determined by the mutation level.
}}Quills is a physical mutation that grants the {{favilink|quills}} natural equipment, providing the player with natural body armor, melee damage reflection, and the ability to discharge their quills to deal damage around themselves.  


Each time a creature gains a mutation level in Quills, they receive a random bonus to their maximum quills between 80-120. The table below lists the range of possible maximum quill amounts for a given level.<br />
The Quills mutation grants the player a certain amount of quills to spend on various actions; at mutation level 1, the max number of quills is equal to 300, and each mutation level after this will increase the maximum by a random amount between 80-120 quills. Lost quills will regenerate at a rate as determined by mutation level and the player's [[Willpower]].
 
The players current number of quills determines the {{AV}}[[AV]] bonus granted by the mutation. If the current number of quills is at or exceeds 50% of the players maximum quills, the AV bonus will be a value determined by mutation level. If the player's number of quills is below 50%, this {{AV}}AV bonus will be halved.
 
Additionally, Quills grants the "Quill Fling" activated ability, which when used, will discharge approximately 10% of the player's current number of quills to every adjacent tile, dealing damage to any creatures within. The number of flung quills will be spread out evenly across all 8 tiles. Each individual quill does {{Heart}}{{dice tooltip|1d3}} damage and has a {{PV}}[[PV]] value determined by mutation level. As Quill Fling uses 10% of the user's ''current'' quills, using Quill Fling repeatedly will use less and less quills each time, dealing less and less damage. The player cannot use Quill Fling if they do not have at least 80 quills.
 
Finally, creatures that attack a player with Quills in [[unarmed]] combat will have roughly 3% of the damage they deal reflected back at them, breaking approximately 1% of the player's current quills in the process.
 
Players and creatures who have the Quills mutation will be immune to the effects of other's quills; this includes Quill Fling and Quills' damage reflection.
 
== Formulas ==
The following formulas are used to determine quill penetration, quill regeneration rate, the AV bonus for having ≥50% quills (rounded down), and the reduced AV for having <50% quills (rounded up) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Quills}}
{| class="wikitable"
! Quill Penetration
| {{simple formula| (Level - 1) / 2 }}
|-
! Base Quill Regeneration Rate
| {{simple formula| Level * 0.25 }}
|-
! AV Bonus (≥50% Quills)
| {{simple formula| (Level / 3) + 2 }}
|-
! Reduced AV (<50% Quills)
| {{simple formula| (AV Bonus / 2) }}
|}
 
Note that the formula for the AV bonus only applies if the mutation level exceeds 3; otherwise, the bonus is {{AV}}2. Additionally, quill penetration cannot exceed {{PV}}6.
 
If one wishes to find the damage done by Quill Fling to a single target, or the total damage dealt by Quill Fling across all affected cells, they would use the following formulas:
 
{|class="wikitable"
! Damage to 1 Target
| {{simple formula| (Current Quills * 0.10 / 8)d3 }}
|-
! Total Damage
| {{simple formula| (Current Quills * 0.10)d3}}
|}


==Advancement Table ==
==Advancement Table ==
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<div style="margin-right: 2.5em;">
<div style="margin-right: 2.5em;">
=== Formulas ===
The following formulas are used to determine quill penetration, quill regeneration rate, the AV bonus for having ≥50% quills, and the reduced AV for having <50% quills, based on mutation level. For the AV Bonus, integers are rounded '''down''', and for the reduced AV, integers are rounded '''up'''. Note that the formula for the AV bonus only applies if the mutation level exceeds 3; otherwise, the bonus is {{AV}}2. Additionally, quill penetration cannot exceed {{PV}}6.
{| class="wikitable"
!Quill Penetration
| <div style="display:inline-block;font-size:130%;color:#009403;">
'''('''Level '''- 1) / 2'''
</div>
|-
!Base Quill Regeneration Rate
| <div style="display:inline-block;font-size:130%;color:#009403;">
Level '''* 0.25'''
</div>
|-
!AV Bonus (≥50% Quills)
| <div style="display:inline-block;font-size:130%;color:#009403;">
'''('''Level '''/ 3) + 2'''
</div>
|-
!Reduced AV (<50% Quills)
| <div style="display:inline-block;font-size:130%;color:#009403;">
'''('''AV Bonus '''/ 2)'''
</div>
|}
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Provides moderate [[AV]] (as long as the player retains at least half of their quills) which scales with mutation level while also having no [[DV]] penalty or weight
* Provides moderate [[AV]] (as long as the player retains at least half of their quills) which scales with mutation level while also having no [[DV]] penalty or weight
* Quill burst hits all adjacent tiles
* Quill burst hits all adjacent tiles
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* Makes the player immune to other creature’s quills
* Makes the player immune to other creature’s quills
* Hits [[flying]] creatures
* Hits [[flying]] creatures
=== Disadvantages ===
=== Disadvantages ===
* High cost at character regeneration
* High cost at character regeneration
* Quill burst has fairly poor damage that cannot be increased by mutation level, and penetration caps at {{PV}}6
* Quill Fling has a poor penetration cap at {{PV}}6
* Prevents the player from wearing any body [[Armor]]
* Prevents the player from wearing any body [[Armor]]
* {{favilink|quills|Quills}} lack elemental resistances that normal high tier body armor provides
* {{favilink|quills|Quills}} lack elemental resistances that normal high tier body armor provides
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

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