Scanning: Difference between revisions
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==Bioscanning== | ==Bioscanning== | ||
Bioscanning makes the [[AV]], [[DV]], and [[HP]] of biological creatures visible when looking at them. It generally allows a player with [[Nerve Poppy]] to compensate for it by looking at themselves. | Bioscanning makes the [[AV]], [[DV]], and [[HP]] of biological creatures visible when looking at them. It generally allows a player with [[Nerve Poppy]] to compensate for it by looking at themselves. * Mechanical It provides identification of some biomechanical [[:Category:Artifacts|artifacts]] similar to that provided for most artifacts by techscanning. | ||
Items that provide bioscanning: | Items that provide bioscanning: | ||
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Techscanning performs a number of functions: | Techscanning performs a number of functions: | ||
* The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them. | * The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them. | ||
* [[:Category:Artifacts|Artifacts]] are treated as identified. (If you lose techscanning, any artifacts you do not have your own knowledge of will no longer be identified.) | * Mechanical [[:Category:Artifacts|Artifacts]] are treated as identified. (If you lose techscanning, any artifacts you do not have your own knowledge of will no longer be identified.) | ||
* The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names. | * The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names. | ||
* The names and operational statuses of various technological components of items and creatures are visible in their descriptions. | * The names and operational statuses of various technological components of items and creatures are visible in their descriptions. |