Security interlock: Difference between revisions

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19 bytes removed ,  17:36, 18 July 2020
Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Automated text replacement (-<!-- END QBE --> +<!-- END QBE -->\n{{Cybernetics data infobox}}))
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|&amp;Ysecurity interlock}}
| title = {{Qud text|{{Qud shader|Y|security interlock}}}}
| image = security interlock.png
| image = security interlock.png
| weight = 1
| weight = 1
Line 9: Line 9:
| complexity = 4
| complexity = 4
| colorstr = &amp;C
| colorstr = &amp;C
| renderstr = .
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_3point
| inheritingfrom = BaseCybernetics2Equipment_3point
| desc = Fluted keys for every wavelength along every spectrum permit entrance through every portal.
| desc = Fluted keys for every wavelength along every spectrum permit entrance through every portal.
&amp;CYou can unlock any door.
| categories = Cybernetics
| categories = Cybernetics
}}
}}
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