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When a player with Spontaneous Combustion is close to hostile creatures, there is a 0.2% chance every turn for their [[temperature]] to raise 400-700 degrees, causing them to instantly catch on fire.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpontaneousCombustion}} | When a player with Spontaneous Combustion is close to hostile creatures, there is a 0.2% chance every turn for their [[temperature]] to raise 400-700 degrees, causing them to instantly catch on fire.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpontaneousCombustion}} | ||
== Advantages & Disadvantages == | |||
=== Advantages === | |||
* Grants three extra points to use on character creation | |||
* The chance to combust is very low and can only occur during combat | |||
=== Disadvantages === | |||
* No way to know when the combustion will occur | |||
* Combusting at an inopportune time can make a bad situation even worse | |||
* Combusting at low health could potentially kill the player | |||
== References == | == References == | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
[[Category:Defects]] | [[Category:Defects]] |