Spontaneous Combustion: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
(updated for current version)
mNo edit summary
Line 15: Line 15:


When a player with Spontaneous Combustion is close to hostile creatures, there is a 0.2% chance every turn for their [[temperature]] to raise 400-700 degrees, causing them to instantly catch on fire.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpontaneousCombustion}}  
When a player with Spontaneous Combustion is close to hostile creatures, there is a 0.2% chance every turn for their [[temperature]] to raise 400-700 degrees, causing them to instantly catch on fire.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpontaneousCombustion}}  
== Advantages & Disadvantages ==
=== Advantages ===
* Grants three extra points to use on character creation
* The chance to combust is very low and can only occur during combat
=== Disadvantages ===
* No way to know when the combustion will occur
* Combusting at an inopportune time can make a bad situation even worse
* Combusting at low health could potentially kill the player
== References ==
== References ==
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]
[[Category:Defects]]

Navigation menu