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(→Cell/Tile: we also call these squares, particularly in patch notes) |
(→Screen/Zone: privilege the technical term) |
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A parasang is one tile on the world map. These are comprised of 3x3 screens/zones of 80x25 cells, for a total of 18,000(240x75) cells. Because a parasang is not a perfect square, the length of a parasang differs depending on the axis that it is measured. This disparity is not calculated in game, however. Moving in any direction will cost the same movement cost. | A parasang is one tile on the world map. These are comprised of 3x3 screens/zones of 80x25 cells, for a total of 18,000(240x75) cells. Because a parasang is not a perfect square, the length of a parasang differs depending on the axis that it is measured. This disparity is not calculated in game, however. Moving in any direction will cost the same movement cost. | ||
=== Screen | === Zone/Screen === | ||
A screen | A zone or screen is the visible play space, which is a 80x24 grid of cells. | ||
=== Cell/Tile/Square === | === Cell/Tile/Square === |
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