Terminology: Difference between revisions

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3 bytes added ,  19:38, 10 August 2020
→‎Screen/Zone: privilege the technical term
(→‎Cell/Tile: we also call these squares, particularly in patch notes)
(→‎Screen/Zone: privilege the technical term)
Line 31: Line 31:
A parasang is one tile on the world map. These are comprised of 3x3 screens/zones of 80x25 cells, for a total of 18,000(240x75) cells. Because a parasang is not a perfect square, the length of a parasang differs depending on the axis that it is measured. This disparity is not calculated in game, however. Moving in any direction will cost the same movement cost.
A parasang is one tile on the world map. These are comprised of 3x3 screens/zones of 80x25 cells, for a total of 18,000(240x75) cells. Because a parasang is not a perfect square, the length of a parasang differs depending on the axis that it is measured. This disparity is not calculated in game, however. Moving in any direction will cost the same movement cost.


=== Screen/Zone ===
=== Zone/Screen ===
A screen/zone is the visible play space, which is a 80x24 grid of cells.  
A zone or screen is the visible play space, which is a 80x24 grid of cells.  


=== Cell/Tile/Square ===
=== Cell/Tile/Square ===
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