Visual Style: Difference between revisions

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{{Gamename}} employs a restricted “low-res” visual style that complements its history-focused themes by referencing and paying homage to hardware and software of the past.
{{Gamename}} employs a restricted “low-res” visual aesthetic that complements its history-focused themes by referencing and paying homage to hardware and software of the past.


==Graphics==
==Graphics==
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{{Opinion}}
{{Opinion}}


* The game code's tendency to refer to object sprites as “tiles” may be an allusion to the phrase “tileset“ as it is used in roguelike circles to refer to optional graphics for a game that can be used in place of the usual text terminal. However, {{Gamename}}'s tiles mode isenabled by default.
* The game code's tendency to refer to object sprites as “tiles” may be an allusion to the phrase “tileset“ as it is used in roguelike circles to refer to optional graphics for a game that can be used in place of the usual text terminal. Unlike some such games, {{Gamename}}'s tiles mode is enabled by default.


==See Also==
==See Also==

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