1,046
edits
(expound on god mode) |
(edit calm mode and add caveat to both god mode and calm mode) |
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Line 13: | Line 13: | ||
|- role="row" | |- role="row" | ||
| class="confluenceTd"|idkfa | | class="confluenceTd"|idkfa | ||
| class="confluenceTd"|Toggle God Mode. In God Mode: | | class="confluenceTd"|Toggle God Mode (which is off by default). In God Mode: | ||
* You cannot lose hit points. | * You cannot lose hit points. | ||
* Your hydration is always at maximum. | * Your hydration is always at maximum. | ||
Line 21: | Line 21: | ||
However, you ''can'' still die from effects that kill without inflicting damage, such as the gaze of the lithofex. | However, you ''can'' still die from effects that kill without inflicting damage, such as the gaze of the lithofex. | ||
God Mode remains in effect across game sessions until either it's turned off manually or ''Caves of Qud'' is closed. | |||
|- role="row" | |- role="row" | ||
| class="confluenceTd"|calm | | class="confluenceTd"|calm | ||
| class="confluenceTd"| | | class="confluenceTd"|Toggle Calm Mode (which is off by default). In Calm Mode, enemy AI behavior does not run. | ||
Calm Mode remains in effect across game sessions until either it's turned off manually or ''Caves of Qud'' is closed. | |||
|- role="row" | |- role="row" | ||
| class="confluenceTd"|convnode:<id>:<startnode>[:<speakerblueprint>] | | class="confluenceTd"|convnode:<id>:<startnode>[:<speakerblueprint>] |