Adrenal Control: Difference between revisions

797 bytes added ,  23:39, 30 September 2020
update for mutation patch
m (Labeled advancement table)
(update for mutation patch)
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__NOTOC__{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 8: Line 9:
| desc = You regulate your body's release of adrenaline.
| desc = You regulate your body's release of adrenaline.


+5 quickness\nYou can increase your body's adrenaline flow by up to 5 grades.\nEach grade gives you an extra +(10 + (Level - 1)) quickness and +(3.0 - (0.2*(Level - 1)) % chance per round to exhaust yourself.\nWhen you exhaust yourself, you lose your adrenaline bonus and fall asleep 5 rounds later. You stay asleep for 5 rounds.\nIncreasing and decreasing your adrenaline flow are free actions.\n
You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain &C+(level-based)&y quickness and other physical mutations gain &C+(level based)&y rank.\nCooldown: 200 rounds
| realitydistort =no
| realitydistort =no
}}
}}
Despite the description stating that you will fall asleep, taking [[Sleep Gas Generation]] will not make you immune to falling [[asleep]] from {{PAGENAME}}.
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent" |
! [[Quickness]] Bonus
! Other Mutations' Rank
|-
! Level 1
| +10
| +1
|-
! Level 2
| +11
| +1
|-
! Level 3
| +12
| +2
|-
! Level 4
| +13
| +2
|-
! Level 5
| +14
| +2
|-
! Level 6
| +15
| +3
|-
! Level 7
| +16
| +3
|-
! Level 8
| +17
| +3
|-
! Level 9
| +18
| +4
|-
! Level 10
| +19
| +4
|-
! Level 11
| +20
| +4
|-
! Level 12
| +21
| +5
|-
! Level 13
| +22
| +5
|-
! Level 14
| +23
| +5
|-
! Level 15
| +24
| +6
|}
 
</div>
 
<div style="margin-right: 2.5em;">


== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
| style="border-top:1px solid transparent;border-left:1px solid transparent" |
![[Quickness|QN]] Bonus (per Grade)
! [[Quickness]] Bonus
!Exhaustion Chance (per Grade)
! Other Mutations' Rank
|-
! Level 16
| +25
| +6
|-
! Level 17
| +26
| +6
|-
! Level 18
| +27
| +7
|-
! Level 19
| +28
| +7
|-
! Level 20
| +29
| +7
|-
|-
|1
! Level 21
|10
| +30
|3.0%
| +8
|-
|-
|2
! Level 22
|11
| +31
|2.8%
| +8
|-
|-
|3
! Level 23
|12
| +32
|2.6%
| +8
|-
|-
|4
! Level 24
|13
| +33
|2.4%
| +9
|-
|-
|5
! Level 25
|14
| +34
|2.2%
| +9
|-
|-
|6
! Level 26
|15
| +35
|2.0%
| +9
|-
|-
|7
! Level 27
|16
| +36
|1.8%
| +10
|-
|-
|8
! Level 28
|17
| +37
|1.6%
| +10
|-
|-
|9
! Level 29
|18
| +38
|1.4%
| +10
|-
|-
|10
! Level 30
|19
| +39
|1.2%
| +11
|}
|}
</div>
</div>
=== Formulas ===
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}}
{| class="wikitable"
! Quickness Bonus
| <div style="display:inline-block;font-size:130%;color:#009403;">'''9 +''' Level</div>
|-
! Other Mutations' Rank Bonus
| <div style="display:inline-block;font-size:130%;color:#009403;">'''(''' Level '''/ 3 ) + 1'''</div>
|}
==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Synergizes extremely well with [[Chimera]] builds that plan to learn many physical mutations.
* Allows boosting rapidly-advanced mutations even further, to the highest possible levels.
* Increases the [[Quickness]] of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster.
* Increases the [[Quickness]] of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster.
* Increasing or decreasing adrenal flow is a free action, allowing the player to buff up and attack in one turn.
* Increasing or decreasing adrenal flow is a free action, allowing the player to buff up and attack in one turn.
* Has excellent synergy with [[Force Bubble]], as, if [[Force Bubble]] is activated after being exhausted but before falling asleep, it will push enemies away and, even at its lowest level, will stay up long enough to protect the player while asleep.
* Even when no grades of adrenaline are active, {{PAGENAME}} provides a small [[Quickness]] bonus.


===Disadvantages===
===Disadvantages===
* Falling asleep in dangerous combat (when the player is more likely to be using adrenaline) can mean death.
* Relatively high cost.
* Relatively high cost.
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}