Boot sequence: Difference between revisions

Jump to navigation Jump to search
157 bytes added ,  00:28, 11 August 2020
note
(clarify)
(note)
Line 1: Line 1:
A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable.  These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down.  The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.
A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable.  These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down.  The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.
Boot sequences frequently appear to take one less turn than shown because the item spends its first turn booting during the same turn that you activate it.


Most items with boot sequences use [[energy]], and use more of it while booting.  Some use ''much'' more, notably [[Ontological anchor|ontological anchors]].
Most items with boot sequences use [[energy]], and use more of it while booting.  Some use ''much'' more, notably [[Ontological anchor|ontological anchors]].
671

edits

Navigation menu