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74 bytes added ,  05:10, 13 February 2020
Minor edits to the Time Knight build's description
(Moved Time Knight to Advanced Builds where it was intended because Adrenal Control and Temporal Fugue both require skill to use)
(Minor edits to the Time Knight build's description)
Line 64: Line 64:
By: SabreCat}}
By: SabreCat}}
{{Cryptogull|title=Just All the limbs|code=BHKKMQKKBNBOB3DJDNED|comment=dislike having to choose between multiple artifacts and their bonuses? this build lets you wear all of them! (probably)}}
{{Cryptogull|title=Just All the limbs|code=BHKKMQKKBNBOB3DJDNED|comment=dislike having to choose between multiple artifacts and their bonuses? this build lets you wear all of them! (probably)}}
{{cryptogull|title=Igo|code=BAIIIKKUABU3DHDJEB|comment=The toughness will make the early game tough, but survive long enough to get a fun grab bag of mental mutations! By: Crom}}{{Cryptogull|title=Time Knight|code=BGMMMKMKBABJBPD1|comment=A hero from the past to save the future! Use your Adrenal Control to speed through time to come down fast on enemies. Early on Temporal Fugue lets you summon a friend in your time of need, later on it lets you assemble a fearsome squad that you can let loose on your enemies. Your clones make excellent use of Adrenal Control to maximize your action economy. I use a two-handed bronze longsword as my usual first weapon I find and invest in long blades. I switch off between Temporal Fugue and Adrenal Control until I get them both to 10, then boost Heightened Hearing when as it is extremely useful late game. I recommend binding two adjacent keys to Increase Adrenaline and Decrease Adrenaline so you can easily shift between them in battle.}}
{{cryptogull|title=Igo|code=BAIIIKKUABU3DHDJEB|comment=The toughness will make the early game tough, but survive long enough to get a fun grab bag of mental mutations! By: Crom}}{{Cryptogull|title=Time Knight|code=BGMMMKMKBABJBPD1|comment=A hero from the past to save the future! Use your Adrenal Control to speed through time to come down fast on enemies. Early on Temporal Fugue lets you summon a friend in your time of need, later on it lets you assemble a fearsome squad that you can let loose on your enemies. Your clones make excellent use of Adrenal Control to maximize your action economy. I use a two-handed bronze longsword as my usual first weapon I find and invest in long blades. I switch off between Temporal Fugue and Adrenal Control until I get them both to level 10, then boost Heightened Hearing as it is extremely useful late game. I recommend binding two adjacent keys to Increase Adrenaline and Decrease Adrenaline so you can easily shift between them in battle. Use the pet either/or if you are a patron for max roleplay. By: Wrbrgrgl}}
==Challenge Builds==
==Challenge Builds==
Challenge Builds have no rules on what they are other than "it's pretty hard unless you know a lot of the game". They're often built to test the player's capability instead of assisting them. They can also be focused on one theme that ignores its viability in gameplay.
Challenge Builds have no rules on what they are other than "it's pretty hard unless you know a lot of the game". They're often built to test the player's capability instead of assisting them. They can also be focused on one theme that ignores its viability in gameplay.
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