Carapace: Difference between revisions

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| desc = You are protected by a durable carapace.\n\n+&C(level based)&y AV\n-2 DV\n+&C(level based)&y Heat Resistance\n+&C(level based)&y Cold Resistance\nYou may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.\nCannot wear armor.\n+400 reputation with {{qud text|&wtortoises&y}}
| desc = You are protected by a durable carapace.\n\n+&C(level based)&y AV\n-2 DV\n+&C(level based)&y Heat Resistance\n+&C(level based)&y Cold Resistance\nYou may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.\nCannot wear armor.\n+400 reputation with {{qud text|&wtortoises&y}}
| realitydistort = no
| realitydistort = no
}}'''Carapace''' is a physical mutation that grants the {{favilink|Carapace}} Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV, while at mutation level 10, this will add 8 AV); however, most non-mental actions (e.g. moving, attacking, using [[Stinger (Poisoning Venom)|Sting]] or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of [[Teleportation]]) will loosen the carapace, as will waiting more than one turn.
}}'''Carapace''' is a physical mutation that grants the {{favilink|Carapace}} natural equipment, granting bonus {{AV}}AV , heat resistance, and cold resistance at the cost of decreased {{DV}}DV.
 
Carapace grants the "Tighten Carapace" ability, which allows player to tighten their carapace, doubling their {{AV}}AV bonus but decreasing their {{DV}}DV by an additional 2 points. Tightening one's carapace is an action that takes one standard turn length. Taking most actions other than passing the turn will loosen the carapace, causing the players {{AV}}AV and {{DV}}DV to return to standard values; however, most mental mutations can be used without loosening the carapace.
 
== Formulas ==
The following formulas are used to determine {{AV}}AV bonus, heat resistance, and cold resistance by mutation level.
{| class="wikitable"
! AV Bonus
|{{simple formula | 3 + Floor(Level / 2)}}
|-
! Heat Resistance
|{{simple formula | (5 + Level * 5) )}}
|-
! Cold Resistance
|{{simple formula | (5 + Level * 5) )}}
|-
|}
 
== Advancement Table ==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
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!Heat Resist
!Heat Resist
!Cold Resist
!Cold Resist
!Immobilization Chance
|-
|-
|1
|1
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| +10
| +10
| +10
| +10
|33%
|-
|-
|2
|2
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| +15
| +15
| +15
| +15
|31%
|-
|-
|3
|3
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| +20
| +20
| +20
| +20
|29%
|-
|-
|4
|4
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| +25
| +25
| +25
| +25
|27%
|-
|-
|5
|5
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| +30
| +30
| +30
| +30
|25%
|-
|-
|6
|6
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| +35
| +35
| +35
| +35
|23%
|-
|-
|7
|7
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| +40
| +40
| +40
| +40
|21%
|-
|-
|8
|8
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| +45
| +45
| +45
| +45
|19%
|-
|-
|9
|9
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| +50
| +50
| +50
| +50
|17%
|-
|-
|10
|10
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| +55
| +55
| +55
| +55
|15%
|}
|}


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{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
*Gives excellent armor which scales extremely well with level.
*Gives excellent armor which scales extremely well with level
*Gives heat resist and cold resist which scale well with level.
*Gives heat resist and cold resist which scale well with level
*Completely weightless.
*Completely weightless
*Causes members of the [[:Category:Tortoises (faction)|Tortoise]] faction to start friendly to the player.
*Causes members of the [[:Category:Tortoises (faction)|Tortoise]] faction to start friendly to the player
*At 10th level, is equivalent to a {{favilink|zetachrome lune}} with a higher heat and cold resistance and no acid/electric resistance.
*At 10th level, is equivalent to a {{favilink|zetachrome lune}} with a higher heat and cold resistance and no acid/electric resistance.
===Disadvantages===
===Disadvantages===
*At low levels, the [[DV]] penalty is strong enough to outweigh the [[AV]] bonus.
*At low levels, the [[DV]] penalty is strong enough to outweigh the [[AV]] bonus
*Recovering from prone may take longer.
*Permanently takes up the player's body slot
*Permanently takes up the player's body slot.
{{Mutation Navbox}}
{{Mutation Navbox}}

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