Carapace: Difference between revisions

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| desc = You are protected by a durable carapace.\n\n+&C(level based)&y AV\n-2 DV\n+&C(level based)&y Heat Resistance\n+&C(level based)&y Cold Resistance\nYou may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.\nCannot wear armor.\n+400 reputation with {{qud text|&wtortoises&y}}
| desc = You are protected by a durable carapace.\n\n+&C(level based)&y AV\n-2 DV\n+&C(level based)&y Heat Resistance\n+&C(level based)&y Cold Resistance\nYou may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.\nCannot wear armor.\n+400 reputation with {{qud text|&wtortoises&y}}
| realitydistort = no
| realitydistort = no
}}'''Carapace''' is a physical mutation that grants the {{favilink|Carapace}} natural equipment, granting bonus {{AV}}AV , heat resistance, and cold resistance at the cost of decreased {{DV}}DV.  
}}'''Carapace''' is a physical mutation that grants the {{favilink|Carapace}} natural equipment, granting bonus {{AV}}[[AV]] , heat resistance, and cold resistance at the cost of decreased {{DV}}[[DV]].  


Carapace grants the "Tighten Carapace" ability, which allows player to tighten their carapace, doubling their {{AV}}AV bonus but decreasing their {{DV}}DV by an additional 2 points. Tightening one's carapace is an action that takes one standard turn length. Taking most actions other than passing the turn will loosen the carapace, causing the players {{AV}}AV and {{DV}}DV to return to standard values; however, most mental mutations can be used without loosening the carapace.
Carapace grants the "Tighten Carapace" ability, which allows player to tighten their carapace, doubling their {{AV}}AV bonus but decreasing their {{DV}}DV by an additional 2 points. Tightening one's carapace is an action that takes one standard turn length. Taking most actions other than passing the turn will loosen the carapace, causing the player's {{AV}}AV and {{DV}}DV to return to standard values; however, most [[Mutations#Mental Mutations|mental mutations]] can be used without loosening the carapace.


== Formulas ==
== Formulas ==
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*At 10th level, is equivalent to a {{favilink|zetachrome lune}} with a higher heat and cold resistance and no acid/electric resistance.
*At 10th level, is equivalent to a {{favilink|zetachrome lune}} with a higher heat and cold resistance and no acid/electric resistance.
===Disadvantages===
===Disadvantages===
*At low levels, the [[DV]] penalty is strong enough to outweigh the [[AV]] bonus
*At low levels, the DV penalty is strong enough to outweigh the AV bonus
*Permanently takes up the player's body slot
*Permanently takes up the player's body slot
{{Mutation Navbox}}
{{Mutation Navbox}}

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