671
edits
(→Subject determining configuration points: clarify) |
m (→Subject determining configuration points: consistency) |
||
Line 131: | Line 131: | ||
Individual parts can also override the method <code>public virtual bool WorksFor(GameObject obj)</code> in order to implement additional restrictions on what objects are valid subjects. | Individual parts can also override the method <code>public virtual bool WorksFor(GameObject obj)</code> in order to implement additional restrictions on what objects are valid subjects. | ||
If an active part has no valid subjects, its status will be | If an active part has no valid subjects, its status will be NeedsSubject. | ||
Where the parent object's current cell is referred to, it only applies to a cell the parent object is directly present in (not a cell its carrier or equipper is in, for example). | Where the parent object's current cell is referred to, it only applies to a cell the parent object is directly present in (not a cell its carrier or equipper is in, for example). |
edits