Modding:Active Parts: Difference between revisions

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rephrase to overload the word part less
(update and expand what being properly equipped means)
(rephrase to overload the word part less)
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| An object that has the parent object "equipped properly" is a valid subject, which means being bound to a body part or body parts appropriate to the object's design. For an implant, this means being implanted. Other objects can have their body part binding altered, for example by being [[magnetized]], in which case the object is properly equipped when bound in its new fashion (for [[magnetized]] items, this means being in a Floating Nearby slot). Otherwise, specific parts define proper binding. Armor binds to parts appopriately to its type. Shields normally bind to hands or arms. Missile weapons normally bind to missile weapon slots. Melee weapons (which anything that doesn't fall into one of these categories is by default) normally bind to hands.
| An object that has the parent object "equipped properly" is a valid subject, which means being bound to a body part or body parts appropriate to the object's design. For an implant, this means being implanted. Other objects can have their body part binding altered, for example by being [[magnetized]], in which case the object is properly equipped when bound in its new fashion (for [[magnetized]] items, this means being in a Floating Nearby slot). Otherwise, specific item categories define proper binding. Armor binds to body parts appopriately to its type. Shields normally bind to hands or arms. Missile weapons normally bind to missile weapon slots. Melee weapons (which anything that doesn't fall into one of these categories is by default) normally bind to hands.
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| WorksOnHolder
| WorksOnHolder
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