Modding:C Sharp Scripting: Difference between revisions
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imported>CaptainTechnicality54384 (Created page with "Category:Modding ==Overview== Caves of Qud loads a majority of it's content via reflection. You may add new files to it's database of reflectable objects by including .cs...") |
imported>CaptainTechnicality54384 No edit summary |
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The XRL.World.Parts namespace contains all the part definitions in the game, so it's a good place to start digging. | The XRL.World.Parts namespace contains all the part definitions in the game, so it's a good place to start digging. | ||
==Detailed Scripting Topics== | ==Detailed Scripting Topics== | ||
* | * [[Modding: Creating New Mutations|Creating new mutations]] | ||
* [[Modding: Activated Abilities|Adding active abilities]] |