Modding:C Sharp Scripting: Difference between revisions

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imported>CaptainTechnicality54384
(Created page with "Category:Modding ==Overview== Caves of Qud loads a majority of it's content via reflection. You may add new files to it's database of reflectable objects by including .cs...")
 
imported>CaptainTechnicality54384
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The XRL.World.Parts namespace contains all the part definitions in the game, so it's a good place to start digging.
The XRL.World.Parts namespace contains all the part definitions in the game, so it's a good place to start digging.
==Detailed Scripting Topics==
==Detailed Scripting Topics==
*<span class="plugin_pagetree_children_span" id="childrenspan25690149-0"> [[Modding: Creating New Mutations|Creating new mutations]] </span>
* [[Modding: Creating New Mutations|Creating new mutations]]
* [[Modding: Activated Abilities|Adding active abilities]]

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