Modding:C Sharp Scripting: Difference between revisions

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add info on how to use ILSpy for developing on a Mac
(add modding info box)
imported>Koboldunderlord
(add info on how to use ILSpy for developing on a Mac)
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# In the dropdown next to where it says "Language", select "C#".
# In the dropdown next to where it says "Language", select "C#".
# Now you can start digging in the disassembled C# source code by selecting some of the game's classes from the sidebar.
# Now you can start digging in the disassembled C# source code by selecting some of the game's classes from the sidebar.
====Working on Mac====
Sometimes, Monodevelop/Visual Studio do not render the assembly properly when you munge in the raw DLL.
To get around this, use ILSpy:
# Install Visual Studio: http://visualstudio.microsoft.com/vs/mac/
#* Make sure you have the [.net Core SDK](https://download.visualstudio.microsoft.com/download/pr/19f39d7d-3296-4ed2-af75-f0190d074d43/84949e2b33ccdc6b7c51d5835df2844e/dotnet-sdk-2.2.301-osx-gs-x64.pkg)
# Find the directory Caves of Qud is installed in - for Steam this is '~/Library/Application Support/Steam/steamapps/common/Caves of Qud/CoQ.app'
# Using the full path of the Assembly file, run the following in a terminal:
#* ilspycmd -p -o ~/Qud_Code ~/Library/Application Support/Steam/steamapps/common/Caves of Qud/CoQ.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll
#* You can replace '~/Qud_Code' with any other directory, if you have a certain place you want to put it
# Open Visual Studio, then open the csproj file a ~/Qud_Code/Assembly-CSharp.csproj


==Detailed Scripting Topics==
==Detailed Scripting Topics==
* [[Modding: Creating New Mutations|Creating new mutations]]
* [[Modding: Creating New Mutations|Creating new mutations]]
* [[Modding: Activated Abilities|Adding active abilities]]
* [[Modding: Activated Abilities|Adding active abilities]]

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