Modding:General Best Practices: Difference between revisions
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Modding:General Best Practices (view source)
Revision as of 07:13, 25 March 2021
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Prefer using <code>value</code> over <code>sValue</code>, unless you're creating a unique creature. When loading ObjectBlueprints, the code loads both <code>sValue</code> and <code>value</code> into a stat, then if <code>sValue</code> is set, prefers using that to set a stat over <code>value</code>. | Prefer using <code>value</code> over <code>sValue</code>, unless you're creating a unique creature. When loading ObjectBlueprints, the code loads both <code>sValue</code> and <code>value</code> into a stat, then if <code>sValue</code> is set, prefers using that to set a stat over <code>value</code>. | ||
{{Modding Navbox}} | == Harmony Patches == | ||
Harmony Patches are notoriously prone to causing instability and incompatibilities, for some advice on when and when not to use them, see Harmony Modding[https://cavesofqud.fandom.com/wiki/Modding:Harmony].{{Modding Navbox}} |