Templar phylactery: Difference between revisions

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156 bytes added ,  15:44, 8 September 2021
→‎Wraith Knight: noting relevant factions that will be attacked on sight.
(→‎Wraith Knight: noting that the player will not get XP for their kills.)
(→‎Wraith Knight: noting relevant factions that will be attacked on sight.)
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The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their melee weapon will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref> The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{name}}. If the player character activated it, it must be shut off. They cannot be [[beguiling|beguiled]] or [[proselytized]].<ref><code>ObjectBlueprints.xml</code></ref>
The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their melee weapon will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref> The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{name}}. If the player character activated it, it must be shut off. They cannot be [[beguiling|beguiled]] or [[proselytized]].<ref><code>ObjectBlueprints.xml</code></ref>


The summoned Knight will not be considered a follower of the summoner. This means that they will only strike at what has negative reputation with the [[Putus Templar]] Faction, including the player. If the player character is friendly with the Putus Templar, they will likewise not attack creatures hostile to the player character unless the player character is damaged first. Furthermore, this means the player will not get experience points for anything they kill.
The summoned Knight will not be considered a follower of the summoner. This means that they will only strike at what has negative reputation with the [[Putus Templar]] Faction, including the player. If the player character is friendly with the Putus Templar, they will likewise not attack creatures hostile to the player character unless the player character is damaged first. Furthermore, this means the player will not get experience points for anything they kill.  Relevant factions the Knight ''will'' attack on sight include [[Beasts]], [[Mechanimists]], [[Glow-Wights]], the [[Children of Mamon]], and the [[Girsh]].


==References==
==References==
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