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!Feature affected | !Feature affected | ||
|- | |- | ||
| | |{{favilink|Anomaly fumigator}} | ||
|Density of normality gas | |Density of normality gas | ||
|- | |- | ||
| | |{{favilink|Boot sequence|Boot sequences}} (most) | ||
|Time to boot | |Time to boot | ||
|- | |- | ||
| | |{{favilink|Communications interlock}} | ||
|Rebuke level bonus | |Rebuke level bonus | ||
|- | |- | ||
| | |{{favilink|High-fidelity matter recompositer}} | ||
|Cooldown | |Cooldown | ||
|- | |- | ||
| | |{{favilink|Inflatable axons}} | ||
|Bonus and duration | |Bonus and duration | ||
|- | |- | ||
| | |{{favilink|Matter recompositer}} | ||
|Cooldown | |Cooldown | ||
|- | |- | ||
| | |{{favilink|Micromanipulator array}} | ||
|Inspect and disassemble bonuses | |Inspect and disassemble bonuses | ||
|- | |- | ||
| | |{{favilink|Morphogenetic}} | ||
|Save difficulty | |Save difficulty | ||
|- | |- | ||
| | |{{favilink|Nocturnal apex}} | ||
|Bonuses and duration | |Bonuses and duration | ||
|- | |- | ||
| | |{{favilink|Onboard recoiler}} | ||
|Teleportation cooldown | |Teleportation cooldown | ||
|- | |- | ||
| | |{{favilink|Nav}} | ||
|Bonus levels | |Bonus levels | ||
|- | |- | ||
| | |{{favilink|Nulling}} | ||
|Effect strength | |Effect strength | ||
|- | |- | ||
| | |{{favilink|Penetrating radar}} | ||
|Range | |Range | ||
|- | |- | ||
| | |{{favilink|Precinct navigator}} | ||
|Bonus levels | |Bonus levels | ||
|- | |- | ||
| | |{{favilink|Point-defense drone}} | ||
|Chance to target an incoming projectile | |Chance to target an incoming projectile | ||
|} | |} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
edits