Mechanimists: Difference between revisions

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The Mechanimists are a religious faction centered within [[Qud]] mainly comprised of mutant humanoids. The faction is first encountered through the {{favilink|Zealot of the Six Day Stilt}} preaching around [[Joppa]] in all Joppa starts. They prominently gather at the {favilink|Six Day Stilt}} at the edge of Moghra'yi, the Great Salt Desert, and at other late-game dungeons, and can be found scattered across the map of Qud.
The Mechanimists are a religious faction centered within [[Qud]] mainly comprised of mutant humanoids. The faction is first encountered through the {{favilink|Zealot of the Six Day Stilt}} preaching around [[Joppa]] in all Joppa starts. They prominently gather at the {{favilink|Six Day Stilt}} at the edge of Moghra'yi, the Great Salt Desert, and at other late-game dungeons, and can be found scattered across the map of Qud.


Legendary Mechanimists do not typically spawn in lairs, preferring to show up in dynamic encounters, wandering towards the direction of the Six Day Stilt. The journal will not update with their location if one is spotted. Dynamically generated Mechanimists spawn with one {{favilink|eaters' nectar injector}} in their inventory.
Legendary Mechanimists do not typically spawn in lairs, preferring to show up in dynamic encounters, wandering towards the direction of the Six Day Stilt. The journal will not update with their location if one is spotted. Dynamically generated Mechanimists spawn with one {{favilink|eaters' nectar injector}} in their inventory.

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