Modding:Conversations: Difference between revisions

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== Delegates ==
== Delegates ==
Unique to conversations are their delegate attributes such as <code>IfHaveQuest="What's Eating the Watervine?"</code> or <code>GiveItem="Joppa Recoiler"</code>.<br/>
Unique to conversations are their delegate attributes such as <code>IfHaveQuest="What's Eating the Watervine?"</code> or <code>GiveItem="Joppa Recoiler"</code>.<br/>
These are distinguished between two types (there's a secret third option explained later): Predicates which control whether an element is accessible, and Actions which perform some task when the element is selected.<br/>
These are distinguished between two types: Predicates which control whether an element is accessible, and Actions which perform some task when the element is selected.<br/>
After the Deep Jungle update these are now for the most part agnostic as to what their parent element is.
After the Deep Jungle update these are now for the most part agnostic as to what their parent element is.


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