Crysteel coronet: Difference between revisions
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Updated by Teamtoto with game version 2.0.201.45 using QBE v1.0rc2
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.201.45}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|crysteel|crysteel}}{{Qud shader|K| coronet}}}} | | title = {{Qud text|{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} coronet{{)}}}}}} | ||
| image = crysteel coronet.png | | image = crysteel coronet.png | ||
| av = 3 | | av = 3 | ||
Line 20: | Line 20: | ||
| wornon = Head | | wornon = Head | ||
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. | | desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. | ||
{{Qud shader|R|{{(}}+5 Heat Resistance{{)}}}} | |||
{{Qud shader|C|{{(}}+5 Cold Resistance{{)}}}} | |||
{{Qud shader|W|{{(}}+5 Electrical Resistance{{)}}}} | |||
{{Qud shader|G|{{(}}+5 Acid Resistance{{)}}}} | |||
| categories = Helmets | | categories = Helmets | ||
}} | }} |