Salt: Difference between revisions

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{{name|caps}} is a very common liquid found throughout the land in and surrounding Qud. The ground's primary liquid is considered salt, so all liquids that are poured on an empty tile becomes mixed with salt as well. It has no worth, because of how commonly it can be found. If salt is in a liquid, it will be {{qud text|&Ysalty}} or {{qud text|&wbrackish}}.
{{name|caps}} is a very common liquid found throughout the land in and surrounding Qud. The ground's primary liquid is considered salt, so all liquids that are poured on an empty tile becomes mixed with salt as well. It has no worth, because of how commonly it can be found. If salt is in a liquid, it will be {{qud text|&Ysalty}} or {{qud text|&wbrackish}}.
If the imbiber consumed it, unless they have {{favilink|Amphibious}}, it will return the following message:
{{qud quote|Blech, it's salty!}}
Drinking salt will increase thirst by -100,000 for each dram of salt consumed. For example. if one dram of brackish [[water]] is consumed which is 50/50 each salt and water, it will replenish 5,000 thirst (from 0.5 drams water) and lose -50,000 thirst (from 0.5 drams salt). Because of this, salt water will not satiate thirst and is worthless in trade.


==Sources of Salt==
==Sources of Salt==
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* If you want {{name}} for non-recipe cooking, a dillute variant may be used. Made by scooping some salty water from nearby pool, pouring it on ground then gathering it back up.
* If you want {{name}} for non-recipe cooking, a dillute variant may be used. Made by scooping some salty water from nearby pool, pouring it on ground then gathering it back up.


==Cooking with Salt==
==Uses of Salt==
{{Main|Cooking Effects#Tasty Bonus}}
* Can be used as an ingredient in cooking for simple [[taste-based cooking effects]]. See: [[Cooking_effects#Tasty_Bonus|Tasty Bonus]].
Salt ''can'' be used as cooking ingredient while dilluted with water (as long as salt is the largest component of the mix), making it readily available just about anywhere. However cooking by recipes (including ones invented with [[Carbide Chef]] skill) will always require pure salt, even if original dish was made with dillute version.
 
==Consuming Salt==
When consumed, unless they have {{favilink|Amphibious}}, it will return the following message:
 
{{qud quote|Blech, it's salty!}}
 
Drinking salt will increase thirst by -100,000 for each dram of salt consumed. For example. if one dram of brackish [[water]] is consumed which is 50/50 each salt and water, it will replenish 5,000 thirst (from 0.5 drams water) and lose -50,000 thirst (from 0.5 drams salt). Because of this, salt water will not satiate thirst and is worthless in trade.  
 


Salt has a unique property in that it will only provide the effect when cooking with a campfire. Actually cooking with salt only forces the meal cooked to become tasty, which provides random minor bonuses to a stat. Because of this, Randomly generated [[oven]] recipes that use salt will not grant the tasty bonus, and only return the message "Mmmm."
{|class="wikitable"
!Possible Effects
|-
| +10% HP
|-
| +1 [[MA]]
|-
| +6% [[Movement Speed]]
|-
| +3% [[Quickness]]
|-
| +1 Strength,Intelligence, Willpower, Agility, Toughness, or Ego
|-
| +10% to natural healing rate
|-
| +1 to hit for melee weapons
|}
{{Liquid Navbox}}
{{Liquid Navbox}}
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