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added all 2022 non-beta patch notes as far as i can tell; removed 2019 notes
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(added all 2022 non-beta patch notes as far as i can tell; removed 2019 notes)
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'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
==2019==
==2022==
===2.0.199.0===
=== 203.34 ===
Released November 16, 2019.
[https://freeholdgames.itch.io/cavesofqud/devlog/375464/feature-friday-april-29-2022 Released April 29, 2022.]
* There are now sound effects for slotting and unslotting energy cells and recharging energy cells and capacitors.
* Skills learnable via the water ritual are now disambiguated when necessary. E.g., "Charging Strike" is displayed as "Charging Strike (Cudgel/Axe)".
* You will now be prompted when attempting to beguile or proselytize a target that is already your follower.
* Bilge sphincters can no longer be used to dupe liquids.
* Gas masks will now apply a bonus to gas-based saving throws.
* Puffing on hookahs without water in them no longer produces smoke.
* Non-overlay string entry popups now allow you paste from the clipboard with ctrl+v
* Being in the path of a decarbonizer's charging molecular cannon now interrupts autoact and discomfits NPCs.
* Fixed a bug that caused proselytize to go on cooldown when it's activation was cancelled before use.
* The Olive Face now has a proper trade value.
* Fixed a bug that unintentionally prevented you from escaping out of the "I have a secret to share with you." dialog
* Elder Irudad and other humanoid apothecaries now spawn with walking sticks.
* Fixed a bug that unintentionally prevented you from escaping out of the "Choose some gossip to share." dialog
* Quills can no longer be flung on the world map.
* [modding] ModifyDefendingSave events will now be passed to equipped objects.
* Mental mutations now affect psychic glimmer regardless of what source added them.
===2.0.198.0===
* The bell of rest will no longer rarely drop you into a square with a pit.
Released November 9, 2019.
* Fixed some potential grammar issues in creature and item descriptions.
* Added more grass variety.
* Fixed a bug that made anomaly fumigators refuse to toggle off.
* Sealed liquid containers are no longer used as random cooking ingredients.
* Fixed a bug that caused psychic meridian to
* Liquids poured on the world map tiles are now lost.
* Nests and nest-like beings can no longer be villagers.
* You now stop automoving when you revert a vision induced by sphynx salt or Precognition.
* Injecting multiple sphynx salt injectors now extends your vision duration rather than creating overlapping saves.
* Fixed a bug that caused sphynx salt injectors not to be consumed if you reverted at the end of your vision.
* Fixed a bug that caused your electrical charge to deplete when your clones discharged their [[Electrical Generation]] charge.
* Fixed a bug that unintentionally prevented you from escaping out of several menus without making a selection.
* Made [[Slam]] and [[Shank]] select the weapon they use more sensibly, and made Slam stop using armor.
* [modding] PlayWorldSound now works on objects that are equipped or inside containers.
 
===2.0.197.0===
Released November 2, 2019.
* Albino ape pelts are now categorized as trade goods instead of snacks.
* Creatures glyphs rendered by Heightened Hearing now properly respect your tile/ASCII settings instead of always appearing as tiles
* When a creature is being engulfed by another creature, if either one changes their phase, the engulfing is stopped.
* The list of colors in the tattoo gun interface are now themselves appropriately colored.
* Fixed a bug that caused you to sometimes become lost on a map that you had previously visited
* Fixed a bug that caused reveal-all actions to not reveal the lower-rightmost corner of the map.
* Fixed a bug that caused some trash rifling success messages to not display as popups.
* [modding] We made several GoalHandler and AI classes public.
 
===2.0.196.0===
Released October 25, 2019.
* Added two new cooking ingredients: [[congealed skulk]] and [[drop of nectar]].
* Added three new cooking domains: Agility-based effects, burrowing-based effects, and uncertain attribute-based effects.
* Tszappur no longer has a chance to be disliked by the Mechanimists.
* Ontological anchors, ulnar stimulators, and night-vision goggles now have power switches.
* Slam once again requires a cudgel to be equipped.
* Time dilation now imposes a minimum penalty of 1 Quickness if it takes effect at all.
* Hidden factions no longer appear in the descriptions of NPCs who give reputation.
* Ogre Ape Pelts are now categorized as trade goods instead of snacks.
* You no longer get a warning message if an NPC picks up an object owned by someone else.
* Fixed a bug where slotted energy cells would also remain in your inventory.
* Fixed a bug that caused Frenzy to last indefinitely.
* Fixed a bug that caused NPCs to avoid light sources that also cooled them.
* Fixed a bug that let you escape out of certain mandatory dialogs, such as choosing a cooking recipe effect.
* Fixed a bug that caused immigrant tinkers in villages to not get set up properly.
* Fixed a missing newline in a Mechanimist saying.
* [modding] We made bodies and body parts moddable. See <code>Bodies.xml</code>.
 
===2.0.195.2===
Released October 15, 2019.
 
===2.0.195.1===
Released October 14, 2019.
 
===2.0.195.0===
Released October 11, 2019.
* Added two new cooking ingredients: congealed hulk honey and soul curd.
* Added two new cooking domains: Strength-based effects and powerful regeneration/healing-based effects.
* When you turn in 'A Call to Arms', Otho's damage assessment should now be more accurate. We fixed a couple

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