6
edits
(WIP) |
m (Removes Telepathy from dream tortoise, which got changed in 7th Plague) |
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(10 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
| name = Marsh Taur | | name = Marsh Taur | ||
| image = MarshTaur.png | | image = MarshTaur.png | ||
| | | bonusnote =22 Strength</br> 18 Agility</br> 18 Toughness</br> 14 Intelligence</br> 16 Willpower</br> 16 Ego | ||
| skills = Axe</br> | | skills = Axe</br> | ||
--Dismember</br> | --Dismember</br> | ||
Line 27: | Line 22: | ||
| footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}} | | footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}} | ||
}} | }} | ||
{{Qud text|&c∙}} Charge-based melee fighter | |||
{{Qud text|&c∙}} Ability to freeze enemies | |||
{{Qud text|&c∙}} Highly maneuverable | |||
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build | |||
== | == Arconaut == | ||
{{Subtype infocard | {{Subtype infocard | ||
| name = Dream Tortoise | | name = Dream Tortoise | ||
| image = DreamTortoise.png | | image = DreamTortoise.png | ||
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation | | footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}} | ||
| | | bonusnote = 18 Strength</br> 21 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 15 Ego | ||
| skills = Short Blade</br> | | skills = Short Blade</br> | ||
Tinkering</br> | Tinkering</br> | ||
Line 62: | Line 56: | ||
3-4 {{favilink|witchwood bark|plural}} | 3-4 {{favilink|witchwood bark|plural}} | ||
}} | }} | ||
{{Qud text|&c∙}} Melee fighter | |||
{{Qud text|&c∙}} Highly-armored | |||
{{Qud text|&c∙}} Emits sleep gas to disable enemies | |||
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build | |||
== Gunslinger == | == Gunslinger == | ||
Line 67: | Line 65: | ||
| name = Gunwing | | name = Gunwing | ||
| image = Gunwing.png | | image = Gunwing.png | ||
| | | bonusnote = 16 Strength</br> 22 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 16 Ego | ||
| skills = Pistol</br> | | skills = Pistol</br> | ||
--Steady Hand</br> | --Steady Hand</br> | ||
--Akimbo | --Akimbo | ||
| equipped = | | equipped = | ||
2 {{favilink| | 2 {{favilink|Chrome revolver|plural}}</br> | ||
1 {{favilink|woven tunic}}</br> | 1 {{favilink|woven tunic}}</br> | ||
1 {{favilink|wide-brimmed hat}}</br> | 1 {{favilink|wide-brimmed hat}}</br> | ||
Line 91: | Line 84: | ||
| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}} | | footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}} | ||
}} | }} | ||
{{Qud text|&c∙}} Primarily ranged fighter | |||
{{Qud text|&c∙}} Quick and maneuverable | |||
{{Qud text|&c∙}} Flies | |||
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build | |||
== Apostle == | |||
{{Subtype infocard | |||
| name = Star-Eye Esper | |||
| image = StarEyeEsper.png | |||
| bonusnote = 15 Strength</br> 16 Agility</br> 18 Toughness</br> 17 Intelligence</br> 18 Willpower</br> 21 Ego | |||
| skills = Customs and Folklore</br> | |||
Intimidate</br> | |||
Proselytize | |||
| equipped = 1 {{favilink|staff}}</br> | |||
1 {{favilink|witchwood wreath}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
| footnote = Starting Mutations: {{favilink|clairvoyance}}, {{favilink|light manipulation}}, {{favilink|stunning force}}, {{favilink|teleport other}} | |||
}} | |||
{{Qud text|&c∙}} Mental-based ranged fighter | |||
{{Qud text|&c∙}} Effective crowd control and map vision | |||
{{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build | |||
== Watervine Farmer == | |||
{{Subtype infocard | |||
| name = Firefrond | |||
| image = Firefrond.png | |||
| bonusnote = 18 Strength</br> 18 Agility</br> 20 Toughness</br> 17 Intelligence</br> 17 Willpower</br> 16 Ego</br> | |||
| skills = Cooking and Gathering</br> | |||
--Harvestry</br> | |||
Axe</br> | |||
Wilderness Lore: Marshes | |||
| equipped = | |||
1 {{favilink|iron vinereaper}}</br> | |||
1 {{favilink|woven tunic}}</br> | |||
1 {{favilink id|Ghostly Flames}} | |||
| inventory = | |||
9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
8-10 {{favilink|vinewafer sheaf|plural}}</br> | |||
2-5 things from [[Data:Ingredients|Ingredients]]</br> | |||
1 {{favilink|farmer's token}}</br> | |||
1 cookbook</br> | |||
6-8 {{favilink|witchwood bark|plural}} | |||
| footnote = Starting Mutations: {{favilink|unstable genome}}, {{favilink|flaming ray}}, {{favilink|photosynthetic skin}}, {{favilink|burgeoning}} | |||
}} | |||
{{Qud text|&c∙}} Hybrid melee fighter and mental caster | |||
{{Qud text|&c∙}} Ability to set enemies on fire | |||
{{Qud text|&c∙}} Causes harvestable plants to grow nearby | |||
{{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build | |||
== Tinker == | |||
{{Subtype infocard | |||
| name = bzzzt | |||
| image = Bzzzt.png | |||
| footnote = Starting Mutations: {{favilink|burrowing claws}}, {{favilink|electrical generation}}, {{favilink|heightened hearing}}, {{favilink id|Mutation:DarkVision}}, {{favilink|spinnerets}}, {{favilink|thick fur}}, {{favilink|socially repugnant}} | |||
| bonusnote = 19 Strength</br> 18 Agility</br> 18 Toughness</br> 18 Intelligence</br> 18 Willpower</br> 14 Ego</br> | |||
| skills = Tinkering</br> | |||
--Lay Mine / Set Bomb</br> | |||
--Disassemble</br> | |||
--Repair</br> | |||
--Tinker I | |||
| equipped = 1 {{favilink|bronze dagger}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br> | |||
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Qud text|&c∙}} Hybrid melee fighter and electrical attacker | |||
{{Qud text|&c∙}} Burrower and trap-setter | |||
{{Qud text|&c∙}} Starts with night vision | |||
{{Qud text|&c∙}} {{Qud text|&WChallenging}} starting build | |||
= True Kin = | |||
== Praetorian == | |||
{{Subtype infocard | |||
| name = Praetorian Prime | |||
| image = PraetorianPrime.png | |||
| bonusnote = 22 Strength</br> 18 Agility</br> 21 Toughness</br> 16 Intelligence</br> 17 Willpower</br> 16 Ego</br> {{color|C|15 Cold Resistance}} | |||
| skills = Long Blade</br> | |||
Shield</br> | |||
--Shield Slam</br> | |||
Bow and Rifle | |||
| equipped = 1 {{favilink|steel long sword}}</br> | |||
1 {{favilink|steel shield}}</br> | |||
1 {{favilink|Issachar rifle}}</br> | |||
1 {{favilink|chain mail}}</br> | |||
1 {{favilink|praetorian's cloak}}</br> | |||
1 {{favilink|leather boots}}</br> | |||
1 {{favilink|night vision}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
2-3 {{favilink|food cube|plural}}</br> | |||
20-33 {{favilink|lead slug|plural}}</br> | |||
2-3 {{favilink|salve injector|plural}}</br> | |||
1-3 injectors from [[Data:Injectors|Injectors]]</br> | |||
1 energy cell from [[Data:Cells|Cells]]</br> | |||
0-2 thing from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Qud text|&c∙}} Charge-based melee fighter | |||
{{Qud text|&c∙}} Starts with night vision | |||
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build | |||
== Horticulturalist == | |||
{{Subtype infocard | |||
| name = First Gardener | |||
| image = FirstGardener.png | |||
| bonusnote = 18 Strength</br> 19 Agility</br> 19 Toughness</br> 19 Intelligence</br> 18 Willpower</br> 18 Ego</br> | |||
| skills = Cooking and Gathering</br> | |||
--Harvestry</br> | |||
Axe</br> | |||
Bow and Rifle</br> | |||
Wilderness Lore: Jungles | |||
| equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with {{favilink|solar cell}})</br> | |||
1 {{favilink|steel vinereaper}}</br> | |||
1 {{favilink id|Gas Mask}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}}</br> | |||
1 {{favilink|short bow}}</br> | |||
1 {{favilink|nocturnal apex}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
3-4 {{favilink|Ekuemekiyyen greens}}</br> | |||
30-50 {{favilink|wooden arrow|plural}}</br> | |||
{{dice tooltip|1d3+1}} {{favilink|defoliant grenade mk I}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-6 injectors from [[Data:Injectors|Injectors]]</br> | |||
1-2 energy cells from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Qud text|&c∙}} Hybrid melee and ranged fighter | |||
{{Qud text|&c∙}} Starts with cooking and gathering | |||
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build | |||
== Child of the Hearth == | |||
{{Subtype infocard | |||
| name = First Child of the Hearth | |||
| image = FirstChildOfTheHearth.png | |||
| bonusnote = 27 Strength</br> 18 Agility</br> 18 Toughness</br> 13 Intelligence</br> 15 Willpower</br> 16 Ego</br> {{color|R|15 Heat Resistance}} | |||
| skills = Cudgel</br> | |||
--Slam</br> | |||
Heavy Weapon</br> | |||
Calloused | |||
| equipped = 1 {{favilink|steel mace}}</br> | |||
1 {{favilink|leather apron}}</br> | |||
1 {{favilink|steel gauntlets}}</br> | |||
1 {{favilink|leather boots}}</br> | |||
1 {{favilink|carbide hand bones}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
3-4 {{favilink|smoldered mushroom|plural}}</br> | |||
4-8 injectors from [[Data:Injectors|Injectors]]</br> | |||
0-2 energy cells from [[Data:Cells|Cells]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Qud text|&c∙}} Melee fighter and extreme bruiser | |||
{{Qud text|&c∙}} Starts with carbide hand bones | |||
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build |
edits