Presets: Difference between revisions

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1,174 bytes added ,  07:55, 10 May 2022
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  {{Qud text|&c∙}} Effective crowd control and map vision
  {{Qud text|&c∙}} Effective crowd control and map vision
  {{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build
  {{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build
== Watervine Farmer ==
{{Subtype infocard
| name = Firefrond
| image = subtype watervine farmer.png
| footnote =
| strength = 18
| agility = 18
| toughness = 20
| intelligence = 17
| willpower = 17
| ego = 16
| skills = Cooking and Gathering</br>
--Harvestry</br>
Axe</br>
Wilderness Lore: Marshes
| equipped =
1 {{favilink|iron vinereaper}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink id|Ghostly Flames}}
| inventory =
9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
8-10 {{favilink|vinewafer sheaf|plural}}</br>
2-5 things from [[Data:Ingredients|Ingredients]]</br>
1 {{favilink|farmer's token}}</br>
1 cookbook</br>
6-8 {{favilink|witchwood bark|plural}}
| footnote = Starting Mutations: {{favilink|unstable genome}}, {{favilink|flaming ray}}, {{favilink|photosynthetic skin}}, {{favilink|burgeoning}}
}}
{{Qud text|&c∙}} Hybrid melee fighter and mental caster
{{Qud text|&c∙}} Ability to set enemies on fire
{{Qud text|&c∙}} Causes harvestable plants to grow nearby
{{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build
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