Cybernetics: Difference between revisions

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Installing any cybernetic implant requires a number of available "license points" specific to each implant. Your available license points are equal to your "license tier" minus the number of license points required by your currently-installed cybernetics. By default, all [[True Kin]] begin with a license tier of 2, unless they choose not to start the game with a cybernetic implant (in that case, they start with a license tier of 0, but gain a +1 bonus to Toughness).
Installing any cybernetic implant requires a number of available "license points" specific to each implant. Your available license points are equal to your "license tier" minus the number of license points required by your currently-installed cybernetics. By default, all [[True Kin]] begin with a license tier of 2, unless they choose not to start the game with a cybernetic implant (in that case, they start with a license tier of 0, but gain a +1 bonus to Toughness).


License tier increases are obtained one at a time by spending cybernetic credits contained within a {{favilink|cybernetic credits wedge}} at a {{favilink|becoming nook}}. Wedges contain 1¢, 2¢, or 3¢.  Increasing one's license tier by 1 point requires from 1 to 4 cybernetic credits (¢), with the cost increasing by 1 credit every 8 license tiers. Once you reach tier 24, further increases will require the maximum cost of 4 credits each.
License tier increases are obtained one at a time by spending cybernetic credits contained within a {{favilink|cybernetics credits wedge}} at a {{favilink|becoming nook}}. Wedges contain 1¢, 2¢, or 3¢.  Increasing one's license tier by 1 point requires from 1 to 4 cybernetic credits (¢), with the cost increasing by 1 credit every 8 license tiers. Once you reach tier 24, further increases will require the maximum cost of 4 credits each.


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