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{{Version History Nav}} | {{Version History Nav}} | ||
== 2023 == | == 2023 == | ||
=== 204.90/205.35 beta === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/553670/feature-friday-june-30-2023 Released June 30, 2023.] | |||
* Added new descriptions for some natural equipment. | |||
* Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies. | |||
* Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static. | |||
* The Light Source category is now initially expanded when equipping a thrown weapon. | |||
* Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field. | |||
* Factory arms now properly move objects. | |||
* Being rusted now generally turns things red. | |||
* If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving. | |||
* You no longer auto-disassemble items in the course of modding them. | |||
* The trade screen no longer ever shows a negative post-trade weight. | |||
* Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts. | |||
* Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields. | |||
* The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation. | |||
* Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment. | |||
* Fixed a bug that caused odd grammar in the descriptions of your severed limbs. | |||
* Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs. | |||
* Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws. | |||
* Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving. | |||
* Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects. | |||
* Fixed a bug that made some farms generate with odd names. | |||
* Fixed a bug that caused some tinkerable items to display a <?> in their name and give no bits when disassembled. | |||
* Fixed a bug that caused rusted robots who had their rusting repaired remain red. | |||
* Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration. | |||
* Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis. | |||
* Fixed a bug causing graphical glitches with some force field interactions. | |||
* Fixed a bug that excluded disguise mod name elements from item pickup messages. | |||
* Fixed a bug that caused doubled punctuation at the end of village history tattoos. | |||
* Fixed some formatting issues with pet responses to being petted. | |||
=== 204.87 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/550302/feature-friday-june-23-2023 Released June 23, 2023.] | |||
* Phasing is now better integrated with pathfinding. | |||
* Gave fire ant queens wings. | |||
* Made the default interaction for spiral borers be 'activate'. | |||
* Clonelings can once again drink cloning draught to restore their cloning capacity. | |||
* Added a bunch of new creature descriptions. | |||
* Changed the appearance of hyrkhounds. | |||
* Regeneration tanks now change tiles when broken. | |||
* Added an option to disable fire sounds. | |||
* Landing Pads now awards XP upon completion. | |||
* Reduced the degree to which creature AI avoids webs. | |||
* Lase's penetration value in the Light Manipulation description is now accurate. | |||
* Phase-harmonic spasers now generate omniphase plasma. | |||
* Quartzfur and glass armor no longer reflects damage from sources like bleeding and poison that are inside armor. | |||
* Resolved various issues involving conflicts between different sources of icon coloration for creatures. | |||
* Reasonably smart creatures can now slot fresh energy cells into various energy-cell-using equipment besides ranged weapons. | |||
* Fixed a bug that caused flaming objects coated in plasma to emit much more smoke than intended. | |||
* Fixed a bug that occasionally caused odd wind direction messages. | |||
* Fixed a bug that made merchant restocking announcements depend on the merchant being visible. | |||
* Fixed a bug that made gas tumblers not affect spasers. | |||
* Fixed a bug that caused villagers to occasionally be assigned duplicate titles. | |||
* Fixed a bug that caused points of interest and some exotic construction materials to have superfluous language in their descriptions. | |||
* Fixed a bug that could cause broken world history entries. | |||
* Fixed a bug that could cause exceptions in zone generation. | |||
* Fixed a bug that caused the final step of "Kith and Kin" to not award experience. | |||
* Fixed a bug that caused the "Spread Klanq around Qud" quest steps not to update unless you had saved & loaded your game. | |||
* Fixed a bug that caused villages with empty but unreachable cells to fail to generate. | |||
* Fixed a bug that caused Unity impostors to be visible with tiles disabled. | |||
* Fixed a bug that caused rust fields and bogs to fail to generate. | |||
* Fixed a bug that caused Slog to have two tails. | |||
* Fixed a rare exception in Slam. | |||
* [modding] Pettable creatures can now have their chance of assigning a Pet goal set using the intproperty PetGoalChance (default 10), and the number of times to wait (times they would otherwise have been assigned a Pet goal) after successfully assigning a Pet goal before assigning another with the intproperty PetGoalWait (default 100). | |||
* [modding] Added the AwardXP conversation action, which gives XP to the player or speaker with an optional popup message. | |||
=== 204.84 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/547131/feature-friday-june-16-2023 Released June 16, 2023.] | |||
* We made Kickback work with any missile attack and moved it under the Tactics skill tree. | |||
* Bilge sphincter bonuses are now considered "base". | |||
* Normality fields have a new appearance. | |||
* Reduced the difficulty of the save to avoid going prone from Rocket Jump. | |||
* Various items that provide saving throw modifiers now say what they are doing using more descriptive language. | |||
* Simplified some save modifier language involving forced movement. | |||
* Creatures are now much less willing to use special movement abilities to go to dangerous locations. | |||
* Slog is now more willing to enter pools of filth. | |||
* The Stuck effect from a grabber arm now ends if the grabber arm is destroyed or moved out of adjacency to the target. | |||
* Hints about location of the Ruin of House Isner found in books now use more sensible language when the hint is less than one parasang. | |||
* Fixed various cases of things being described awkwardly as sets. This fix will show up unevenly in existing saved games. | |||
* Fixed a bug that removed creatures' titles from restocking announcements and points of interest. | |||
* Fixed a bug that caused the messages for discovering a lair not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected. | |||
* Fixed a bug that caused several quests not to complete correctly if you had swapped bodies. More fixed quests to come next week. | |||
* Fixed a bug that caused crashes in some situations with stuck creatures. | |||
* Fixed a bug that caused the player's name to be rendered as "you" when items were named for them. | |||
* Fixed a bug that caused some maker's marks to cause strange text generation. | |||
* Fixed a capitalization issue with generated quest item names. | |||
* Fixed a bug that caused some exotic construction materials to be described as wet when they weren't. | |||
* Fixed bugs that caused brinestalk, sliced bop cheek, wild rice to be treated as plural. | |||
* [modding] Added a new part, ExcludeMods, that can be used like <part Name="ExcludeMods" Exclude="ModSharp,ModScoped" /> to prevent an item from getting specified mods it would otherwise qualify for. Exclude="*" will exclude all mods, though typically that would be done using <tag Name="Mods" Value="None" />. | |||
* [modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem. | |||
=== 204.83 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/543770/feature-friday-june-9-2023 Released June 9, 2023.] | |||
* Rocket skates now alter Jump into Rocket Jump. | |||
** +4 jump range | |||
** Minimum range 3 | |||
** You can rocket jump over creatures. | |||
** Upon landing, you make an Agility 20 save or fall prone. | |||
** You leave a trail of burning exhaust behind you. | |||
* The Hurdle skill now lets you jump without interrupting your sprint. | |||
* Movement confirmation now a yes/no popup, rather than requesting confirmation via moving again, when moving up or down. | |||
* When you perform the water ritual with a social coprocessor installed, you now gain additional reputation with the creature's faction if your implant's performance has been boosted by compute power. | |||
* Photosynthetic skin, vine-weave tunics, and other leafy items no longer count your own foliage (if you are a plant or plant-like creature) in determining camoflauge DV. | |||
* The Leap, Frog achievement now triggers when you are taught Jump by a wider range of frogs, including svardym. | |||
* Flaming vents are a little more destructive. | |||
* Robots can no longer eat food or drink liquids. Existing robots in saved games won't be affected. | |||
* Robots no longer heal while EMPed. Existing robots in saved games won't be affected. | |||
* Forts no longer sometimes spawn disconnected from the rest of the map. | |||
* Added new descriptions for several map terrain objects. | |||
* Replaced the tiles for low-tier relic hats and helmets with different, better-suited existing tiles. | |||
* Improved the spawn placement of esper assassins. | |||
* The main menu music now restarts when returning to the main menu from an active game. | |||
* Added a section on saving throws to the manual. | |||
* Fixed a bug that caused a variety of item types to be unable to stack. | |||
* Fixed a bug that made buying skills in the water ritual display the original cost in the dialog rather than the adjusted cost. | |||
* Fixed a bug that caused the natural claw weapons of burrowing claws to not be removed with the mutation. | |||
* Fixed a bug that caused Slog of the Cloaca to not award reputation when killed. | |||
* Fixed a bug that made pettable creatures with multiple pet responses fail to display proper messages. | |||
* Fixed a bug that caused several quests to not complete correctly if you had swapped bodies. More fixed quests to come next week. | |||
* Fixed pettable creatures pet responses that used the old format (all Patreon pets). | |||
* Fixed a bug where Rainwater Shomer was able to follow you back into the corporeal world. | |||
* Fixed a bug that sometimes prevented Eskhind, Liihart, or Meyehind from spawning. | |||
* Fixed a bug that caused the names of lairs not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected. | |||
* Fixed a bug that caused creatures not to equip shields. | |||
* Fixed a bug that caused legendary tortoises to be described as legendary tortoises twice. | |||
* Fixed a bug with the network of roots pet that caused its inventory to transmute into "pooled objects". | |||
* Fixed a bug that caused a non-dominant biome for an area to sometimes be listed as its most notable feature. | |||
* Fixed a rare crash during gem tumbling when the tumbler was frozen. | |||
* [modding] Added IfHaveLiquid, GiveLiquid, and UseLiquid conversation delegates (wiki ref: [[Modding:Conversations#Delegates_2]]). | |||
* [modding] Added a PlayerTook event to IGameSystem. | |||
* [debug] Wishing "rebuild" on the world map now correctly places you on the rebuilt world map. | |||
* [debug] Fixed the Grit Gate doors not being properly opened when wishing "stage4". | |||
=== 204.82 === | === 204.82 === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/540604/feature-friday-june-2-2023 Released June 2, 2023.] | [https://freeholdgames.itch.io/cavesofqud/devlog/540604/feature-friday-june-2-2023 Released June 2, 2023.] |