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Small updates to the Wave Manipulator build
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{{Cryptogull|title=Wave Manipulator|code=H4sIAAAAAAAAA81W32vbMBB+718hzB7dkJSEbYU8ZFlZx5KR1iEbjD7I9mGLypLRj46s5H/fSU4929mWdZDiQGTn++5On+9OFz+eERJktIAHUJpJEVyS4GIwHFwMJ4PJ2yB0dGwZTxv8CPlhRRUytRw0ot/wJyGPfq2J9bYE5/H1djGY51TRxIB658LpwY1N3fcDCGnQbOkdQjLTGoqYb8/nETqUIdlUG09/qQrJ3HJjFUwFWKMoD8nKxpwln2C7lvcgpsJy7gV6LSk1FFU8aUPklXmusPcY40BcvQWGfDJ3UZfWUAMpubYFFU2jgyTuqZ2/7sL/zGFk416msKXraAb31i5mlOSSU/UCqfOlwri6d8nrKDuavqLEgMMGoIFD4iPUx7P6PDbuyb5b96m9ci6KJZQTbGhQFRG2HebSCoPWow6+oYpRzww7zEPFfMY543YJGuwu/Ddl18Cy3KCmlNxYltwL0LoXwlY51UxkvdAyK8qcxUzafqRm4UpGllSw0vIXaKX6/u70g2Nm8JzE1kD/JkdX2tHRsZJMGL2yKsFehrS1oxvMRoHITI74uFmNYJYxzswW8TctfC1tlvsDekkmLeajMMA5y0Ak7ilGreoGXxjnpfwO6iDiVSYRe11DjQ4MaBmV4HvlfDxu4bdQUCbc4WxPxhifcubGZcv+RI0yt9rIgv2Amu9dw/xJ4tHGEdUpdBoaaAnmEMSSp76wXWMlBQ6B6Hc+p6pILqWGyFBlsDcWMvGjqX9V+YvM4y9THTf/F4rHS29woRk849UK17uz3U+M++wiKQwAAA==|comment=I've often found [[Tinkering]]-oriented builds (such as this one) to be quite challenging. They require a high [[Intelligence]] (which doesn't provide much offensive/defensive utility compared to other stats) and a good supply of bits; this can make it difficult for them to survive the early- and middle-game.<br><br>The idea of this build is to give you strong offensive options in {{favilink|Electrical Generation}} and {{favilink|Light Manipulation}} so that you can level up your Intelligence as quickly as possible, without needing to invest stats in boosting your damage with melee or ranged weaponry. {{favilink|Phasing}} (which you can swap out for {{favilink|Force Bubble}} or {{favilink|Force Wall}}) gives you a defensive option to help you escape when you're in trouble. With the stat distribution given here, you can reach [[Tinker III]] as early as level 21.<br><br>Some tips:<br><ul><li>You should focus on putting all of your mutation points into Light Manipulation and Electrical Generation (any spare points can go into Phasing); this will help you scale up your damage as you level.</li><li>Light Manipulation's projectiles will still hit enemies while you're phased, so you can use phasing to become temporarily invulnerable while you lase enemies.</li><li>Once you've learned the [[jacked]] mod, you can apply it to items so that they pull from the electrical supply you create with Electrical Generation rather than needing to use energy cells.</li><li>This build's main weakness is its low [[Toughness]], which will give you low HP (especially at the start of the game). I recommend choosing one of the easier starting locations, like Joppa or Hills, to help you get off the ground. If you wish, you may also pull 1 attribute point away from Intelligence to put 2 into Toughness.</li></ul>|author=kernelmethod}}
{{Cryptogull|title=Wave Manipulator|code=H4sIAAAAAAAAA81W32vbMBB+718hzB7dkJSEbYU8ZFlZx5KR1iEbjD7I9mGLypLRj46s5H/fSU4929mWdZDiQGTn++5On+9OFz+eERJktIAHUJpJEVyS4GIwHFwMJ4PJ2yB0dGwZTxv8CPlhRRUytRw0ot/wJyGPfq2J9bYE5/H1djGY51TRxIB658LpwY1N3fcDCGnQbOkdQjLTGoqYb8/nETqUIdlUG09/qQrJ3HJjFUwFWKMoD8nKxpwln2C7lvcgpsJy7gV6LSk1FFU8aUPklXmusPcY40BcvQWGfDJ3UZfWUAMpubYFFU2jgyTuqZ2/7sL/zGFk416msKXraAb31i5mlOSSU/UCqfOlwri6d8nrKDuavqLEgMMGoIFD4iPUx7P6PDbuyb5b96m9ci6KJZQTbGhQFRG2HebSCoPWow6+oYpRzww7zEPFfMY543YJGuwu/Ddl18Cy3KCmlNxYltwL0LoXwlY51UxkvdAyK8qcxUzafqRm4UpGllSw0vIXaKX6/u70g2Nm8JzE1kD/JkdX2tHRsZJMGL2yKsFehrS1oxvMRoHITI74uFmNYJYxzswW8TctfC1tlvsDekkmLeajMMA5y0Ak7ilGreoGXxjnpfwO6iDiVSYRe11DjQ4MaBmV4HvlfDxu4bdQUCbc4WxPxhifcubGZcv+RI0yt9rIgv2Amu9dw/xJ4tHGEdUpdBoaaAnmEMSSp76wXWMlBQ6B6Hc+p6pILqWGyFBlsDcWMvGjqX9V+YvM4y9THTf/F4rHS29woRk849UK17uz3U+M++wiKQwAAA==|comment=I've often found [[Tinkering]]-oriented builds to be quite challenging. They require a high [[Intelligence]] (which doesn't provide much offensive/defensive utility compared to other stats), a good supply of bits, and a modestly-sized schematics library before they can really get going. This can make it difficult for tinkers to survive the early- and middle-game.<br><br>The idea of this tinkering build is to give you strong offensive options in {{favilink|Electrical Generation}} and {{favilink|Light Manipulation}} so that you can level up your Intelligence as quickly as possible, without needing to invest stats in boosting your damage with melee or ranged weaponry. {{favilink|Phasing}} (which you can swap out for {{favilink|Force Bubble}} or {{favilink|Force Wall}}) gives you a defensive option to help you escape when you're in trouble. With the stat distribution given here, you can reach [[Tinker III]] as early as level 21.<br><br>Some tips:<br><ul><li>You should focus on putting all of your mutation points into Light Manipulation and Electrical Generation (any spare points can go into Phasing); this will help you scale up your damage as you level.</li><li>Light Manipulation's projectiles will still hit enemies while you're phased, so you can use phasing to become temporarily invulnerable while you lase enemies.</li><li>Once you've learned the [[jacked]] mod, you can apply it to items so that they pull from the electrical supply you create with Electrical Generation rather than needing to use energy cells.</li><li>This build's main weakness is its low [[Toughness]], which will give you low HP (especially at the start of the game). I recommend choosing one of the easier starting locations, like Joppa or Hills, to help you get off the ground. If you wish, you may also pull 1 attribute point away from Intelligence to put 2 into Toughness.</li></ul>|author=kernelmethod}}


==Challenge Builds==
==Challenge Builds==

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