Goatfolk shaman: Difference between revisions

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{{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.
{{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.


Alongside them, they are commonly flanked with 4 to 9 goatfolk. The number also depends on how many empty reachable cells are within a radius of 4, including diagonals, near the shaman for applicable spawn cells. The radius does not counting the cell the shaman is standing in. What type of goatfolks are chosen are randomly generated and weighted. The pool they're chosen from is:
They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool:
* 2-4 {{favilink|goatfolk bully|plural}}
* 2-4 {{favilink|goatfolk bully|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
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==Legendary Generation==
==Legendary Generation==
Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}}, have a unique generation method. In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal goatfolk shaman and will also spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Population:Junk#Junk 4|Junk 4]] and one from [[Population:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref>
Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}}, have a unique generation method. In particular, the names they are generated with alter their stats or grant them mutations. They will have twice the HP of a normal goatfolk shaman and spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Population:Junk#Junk 4|Junk 4]] and one from [[Population:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref>
===Titles===
===Titles===
Legendary shamasal will be named, along with a title, or last name, appended.
Legendary shamans will be named, along with a title, or last name, appended.
{| class="wikitable"
{| class="wikitable"
!Title
!Title

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