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{{Version History Nav}} | {{Version History Nav}} | ||
== 2023 == | == 2023 == | ||
=== 206.37 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/640522/feature-friday-november-24-2023 Released November 24, 2023.] | |||
* Added a move menu, default binding shift-M. | |||
* Added a "Move to Point of Interest" clickable button to the top right of the new UI, between the buttons for Character Sheet and Autoexplore. | |||
* Stat saps are now always considered at least Tough opponents. | |||
* Gigantic items now produce more wire in wire extruders. | |||
* Autoact now explicates the reason it stopped via the message log more often. | |||
* Pathfinding now works harder to avoid digging through walls with wiring, piping, or gearboxes. | |||
* Hidden things being discovered no longer necessarily interrupts autoact. | |||
* Sparking baetyls no longer ask for Sparafucile's masterwork weapons. | |||
* Blast cannon projectiles ("pressurized energy") are now treated as mass nouns ("some pressurized energy", not "a pressurized energy"). | |||
* Attempting to activate a ganglionic teleprojector from its interaction menu while the ability is on cooldown no longer fails silently. | |||
* Lagroots, junk dollars, and other urchins no longer interrupt autoact through mere hostility. | |||
* Requesting gifts via the water ritual now operates on one item at a time if the NPC has a stack of them. | |||
* When you die while confused, a confused version of your name is no longer recorded with your score. | |||
* Legendary dervishes of the Sightless Way are no longer incorrectly titled as servants of Ptoh. | |||
* Torches are now extinguished by being submerged in liquid. | |||
* Made Value + and - binds able to share bound keys with Move Up and Move Down. | |||
* The option "Use text autowalk threat indicator" is now called "Use text version of the autoact interrupt indicator instead of flashing red box". | |||
* You can now return to the Recoil menu by escaping out of interaction with a recoiler. | |||
* The option "Use text version of the autoact interrupt indicator instead of flashing red box" is now in the Automation category. | |||
* The option "Use text version of the autoact interrupt indicator instead of flashing red box" now works consistently: it indicates the interrupting object with a pulsing red visual effect, if disabled, or with a descending yellow v character, if enabled. | |||
* Creatures now consider moving away from gases or walltraps that are damaging them a little more aggressively. | |||
* When creatures die while engulfed, items left behind are now left in the engulfer's inventory. | |||
* When creatures die, the location items left behind drop in is now more consistent. | |||
* Force bubbles no longer push anything when their owner is being pushed by another force bubble. This should prevent crashes from force bubble owners pushing each other. | |||
* The activated ability for force bracelets now synchronizes properly when the force bracelet is deactivated by its force fields are independently destroyed. | |||
* The icon colors applied by desecration now take priority over the icon colors applied by village history engraving. | |||
* Improved how some items are specified in Spread Klanq quest steps. | |||
* Slightly reduced the render layer of low walls. | |||
* Removed two extra spaces from interdictor lock-on messages. | |||
* Fixed the stats in the ability description of Cryokinesis. | |||
* Fixed a bug that randomly caused some items to be incorrectly flagged as needing two slots to equip. | |||
* Fixed a rare bug that caused a hard lock during world generation. | |||
* Fixed a bug with the repulsive device. | |||
* Fixed a rare bug with inventory stacking. | |||
* Fixed a bug that caused the glotrot cure to fail. | |||
* Fixed a bug that sometimes caused walls to paint incorrectly. | |||
* Fixed a bug that sometimes caused you to be described as disassembling "something", or for a disassembled item to be omitted, when disassembly was interrupted. | |||
* Fixed a bug that made automatic attacks on ignored enemies interrupt autoexplore. | |||
* Fixed a bug that made broken and engulfed statuses not appear in display names. | |||
* Fixed a bug that caused the "Attack ignored hostile creatures that you move adjacent to during autoexplore" option to cause you to automatically attack ignored enemies that you moved next to on a single manual step. | |||
* Fixed a bug that with item naming trying to name items after the world map. | |||
* Fixed a bug that duplicated items when you equipped one from the ground while having another in your inventory. | |||
* Fixed a bug that made the grounded effect prevent movement actions it shouldn't have, such as charging. | |||
* Fixed a bug that made miners continue to lay mines after being instructed not to. | |||
* Fixed a bug that made sparking baetyls imply they might take items from your inventory even if there were enough items to satisfy them nearby. | |||
* Fixed a bug that caused the looker to be unable to switch objects. | |||
* Fixed a bug that made merchants become temporarily incapacitated by restocking and soup sludges become temporarily incapacitated by growing their pseudopods. | |||
* Fixed some bugs with text filters applied to speech, like with birds and fish. | |||
* Fixed a bug that made geomagnetic discs unable to fly through gases. | |||
* Fixed a bug with important tonics having their "apply" and "apply to" interaction hotkeys swapped. | |||
* Fixed a bug with junk dollars' impaler behavior. Existing junk dollars in saved games will not be affected. | |||
* Fixed a bug that made rock tumblers and wire extruders work when unpowered. Existing furniture in saved games will not be affected. | |||
* Fixed a bug that caused the positive and negative cacophonic sounds for multiple simultaneous reputation changes to be played simultaneously, when applicable. | |||
* Fixed a bug that made morphogenetic geomagnetic discs fail to work properly. | |||
* Fixed a bug that put confused quest names in Reclamation quest steps if you were confused when Girsh nephilim spawned. | |||
* Fixed a bug in the activation message of Shield Wall. | |||
* Fixed a bug that caused mutation permutation to occur repeatedly past the halfway point of the Mutating effect. | |||
* Fixed a bug that made some secrets display with inappropriately capitalized words in the middle of them. | |||
* Fixed a bug where your hagiographies claimed you penned a copy of a cookbook instead of the cookbook itself. | |||
* Fixed a messaging oddity in some messages about resistance to recruitment. | |||
* Fixed a missing space in some possible faction descriptions. | |||
* Fixed a bug that allowed duplicating a chord of light at Omonporch. | |||
* Fixed a bug that caused Stingers to not activate when lunging. | |||
* Fixed a bug that caused the golem mound's catalyst menu to be unopenable when a dram of slime was in your inventory. | |||
* Fixed a bug that prevented the 'Dayenu' achievement from progressing. | |||
* Fixed a bug that prevented the repulsive device from being removed. | |||
* Fixed a bug that caused dynamic quests to sometimes become unfinishable. | |||
* Fixed a bug in the ability manager screen that casued a lockup when activating an ability in the middle of a drag operation. | |||
* Fixed a bug that caused a crash when quitting a game. | |||
* [modding] ProneOnHit now works on projectiles. | |||
* [modding] The mod manager now sorts mods case-insensitively. | |||
* [modding] The reference name of the highly entropic beings faction has been changed to Entropic. | |||
=== 206.26 === | === 206.26 === | ||
Released November 15, 2023. | [https://freeholdgames.itch.io/cavesofqud/devlog/636198/creatures-of-the-7th-plague-full-patch-notes Released November 15, 2023.] | ||
==== New Main Quest and the Girsh Nephilim ==== | ==== New Main Quest and the Girsh Nephilim ==== |
edits