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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2023 ==
=== 206.37 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/640522/feature-friday-november-24-2023 Released November 24, 2023.]
* Added a move menu, default binding shift-M.
* Added a "Move to Point of Interest" clickable button to the top right of the new UI, between the buttons for Character Sheet and Autoexplore.
* Stat saps are now always considered at least Tough opponents.
* Gigantic items now produce more wire in wire extruders.
* Autoact now explicates the reason it stopped via the message log more often.
* Pathfinding now works harder to avoid digging through walls with wiring, piping, or gearboxes.
* Hidden things being discovered no longer necessarily interrupts autoact.
* Sparking baetyls no longer ask for Sparafucile's masterwork weapons.
* Blast cannon projectiles ("pressurized energy") are now treated as mass nouns ("some pressurized energy", not "a pressurized energy").
* Attempting to activate a ganglionic teleprojector from its interaction menu while the ability is on cooldown no longer fails silently.
* Lagroots, junk dollars, and other urchins no longer interrupt autoact through mere hostility.
* Requesting gifts via the water ritual now operates on one item at a time if the NPC has a stack of them.
* When you die while confused, a confused version of your name is no longer recorded with your score.
* Legendary dervishes of the Sightless Way are no longer incorrectly titled as servants of Ptoh.
* Torches are now extinguished by being submerged in liquid.
* Made Value + and - binds able to share bound keys with Move Up and Move Down.
* The option "Use text autowalk threat indicator" is now called "Use text version of the autoact interrupt indicator instead of flashing red box".
* You can now return to the Recoil menu by escaping out of interaction with a recoiler.
* The option "Use text version of the autoact interrupt indicator instead of flashing red box" is now in the Automation category.
* The option "Use text version of the autoact interrupt indicator instead of flashing red box" now works consistently: it indicates the interrupting object with a pulsing red visual effect, if disabled, or with a descending yellow v character, if enabled.
* Creatures now consider moving away from gases or walltraps that are damaging them a little more aggressively.
* When creatures die while engulfed, items left behind are now left in the engulfer's inventory.
* When creatures die, the location items left behind drop in is now more consistent.
* Force bubbles no longer push anything when their owner is being pushed by another force bubble. This should prevent crashes from force bubble owners pushing each other.
* The activated ability for force bracelets now synchronizes properly when the force bracelet is deactivated by its force fields are independently destroyed.
* The icon colors applied by desecration now take priority over the icon colors applied by village history engraving.
* Improved how some items are specified in Spread Klanq quest steps.
* Slightly reduced the render layer of low walls.
* Removed two extra spaces from interdictor lock-on messages.
* Fixed the stats in the ability description of Cryokinesis.
* Fixed a bug that randomly caused some items to be incorrectly flagged as needing two slots to equip.
* Fixed a rare bug that caused a hard lock during world generation.
* Fixed a bug with the repulsive device.
* Fixed a rare bug with inventory stacking.
* Fixed a bug that caused the glotrot cure to fail.
* Fixed a bug that sometimes caused walls to paint incorrectly.
* Fixed a bug that sometimes caused you to be described as disassembling "something", or for a disassembled item to be omitted, when disassembly was interrupted.
* Fixed a bug that made automatic attacks on ignored enemies interrupt autoexplore.
* Fixed a bug that made broken and engulfed statuses not appear in display names.
* Fixed a bug that caused the "Attack ignored hostile creatures that you move adjacent to during autoexplore" option to cause you to automatically attack ignored enemies that you moved next to on a single manual step.
* Fixed a bug that with item naming trying to name items after the world map.
* Fixed a bug that duplicated items when you equipped one from the ground while having another in your inventory.
* Fixed a bug that made the grounded effect prevent movement actions it shouldn't have, such as charging.
* Fixed a bug that made miners continue to lay mines after being instructed not to.
* Fixed a bug that made sparking baetyls imply they might take items from your inventory even if there were enough items to satisfy them nearby.
* Fixed a bug that caused the looker to be unable to switch objects.
* Fixed a bug that made merchants become temporarily incapacitated by restocking and soup sludges become temporarily incapacitated by growing their pseudopods.
* Fixed some bugs with text filters applied to speech, like with birds and fish.
* Fixed a bug that made geomagnetic discs unable to fly through gases.
* Fixed a bug with important tonics having their "apply" and "apply to" interaction hotkeys swapped.
* Fixed a bug with junk dollars' impaler behavior. Existing junk dollars in saved games will not be affected.
* Fixed a bug that made rock tumblers and wire extruders work when unpowered. Existing furniture in saved games will not be affected.
* Fixed a bug that caused the positive and negative cacophonic sounds for multiple simultaneous reputation changes to be played simultaneously, when applicable.
* Fixed a bug that made morphogenetic geomagnetic discs fail to work properly.
* Fixed a bug that put confused quest names in Reclamation quest steps if you were confused when Girsh nephilim spawned.
* Fixed a bug in the activation message of Shield Wall.
* Fixed a bug that caused mutation permutation to occur repeatedly past the halfway point of the Mutating effect.
* Fixed a bug that made some secrets display with inappropriately capitalized words in the middle of them.
* Fixed a bug where your hagiographies claimed you penned a copy of a cookbook instead of the cookbook itself.
* Fixed a messaging oddity in some messages about resistance to recruitment.
* Fixed a missing space in some possible faction descriptions.
* Fixed a bug that allowed duplicating a chord of light at Omonporch.
* Fixed a bug that caused Stingers to not activate when lunging.
* Fixed a bug that caused the golem mound's catalyst menu to be unopenable when a dram of slime was in your inventory.
* Fixed a bug that prevented the 'Dayenu' achievement from progressing.
* Fixed a bug that prevented the repulsive device from being removed.
* Fixed a bug that caused dynamic quests to sometimes become unfinishable.
* Fixed a bug in the ability manager screen that casued a lockup when activating an ability in the middle of a drag operation.
* Fixed a bug that caused a crash when quitting a game.
* [modding] ProneOnHit now works on projectiles.
* [modding] The mod manager now sorts mods case-insensitively.
* [modding] The reference name of the highly entropic beings faction has been changed to Entropic.
=== 206.26 ===
=== 206.26 ===
Released November 15, 2023.
[https://freeholdgames.itch.io/cavesofqud/devlog/636198/creatures-of-the-7th-plague-full-patch-notes Released November 15, 2023.]


==== New Main Quest and the Girsh Nephilim ====
==== New Main Quest and the Girsh Nephilim ====
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