Electromagnetic Impulse: Difference between revisions

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{{Name}} is a physical defect that works very similarly to the [[Electromagnetic Pulse]] mutation, but causes the player to release such pulse involuntary while in combat.
{{Name}} is a physical defect that works very similarly to the [[Electromagnetic Pulse]] mutation, but causes the player to release such pulses involuntary while in combat.


If there are hostiles near the player, there is a 0.2% chance every turn for the player to release an electromagnetic pulse. This will disable objects that are [[Properties#EMP Sensitive|EMP sensitive]], such as robots and artifacts, in a 7x7 radius for 11-20 rounds. This includes such objects being carried by the player, or the player themselves if they are EMP sensitive.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=ElectromagneticImpulse}} When this occurs, the message log will return the following message:
If there are hostiles near the player, there is a 0.2% chance every turn for the player to release an electromagnetic pulse. This will disable objects that are [[Properties#EMP Sensitive|EMP sensitive]], such as robots and artifacts, in a 7x7 radius for 11-20 rounds. This includes such objects being carried by the player, or the player themselves if they are EMP sensitive.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=ElectromagneticImpulse}} When this occurs, the message log will return the following message:

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