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{{Version History Nav}} | {{Version History Nav}} | ||
== 2024 == | == 2024 == | ||
=== 206.61 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/671929/feature-friday-january-26-2024 Released January 26, 2024.] | |||
* Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift. | |||
* Added descriptions for several pieces of furniture. | |||
* Weapons with lots of ammo no longer cause the ammo display to overflow the bar. | |||
* Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up. | |||
* Weapons that stun on impact now stun when they are thrown as well. | |||
* Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text. | |||
* In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped". | |||
* Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion. | |||
* Added a sound effect to the "you feel increasingly unstable" mutating message. | |||
* Liquid-fueled energy cells are now tagged as ammo. | |||
* Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion. | |||
* Gave Saad Amos the Rebuke Robot skill. | |||
* Removed how many seconds are left on a bombs timer from its description. It still appears in the display name. | |||
* Active fungi now have a higher render layer. | |||
* Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games. | |||
* Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior. | |||
* Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost. | |||
* Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.) | |||
* Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted. | |||
* Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook. | |||
* Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly. | |||
* Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way. | |||
* Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed. | |||
* Fixed a grammar issue with falling through open air. | |||
* [modding] Folded Staging.xml blueprints into their respective data files. | |||
* [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint. | |||
* [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable. | |||
=== 206.59 === | === 206.59 === | ||