Version history: Difference between revisions

Jump to navigation Jump to search
m
Add release notes for 206.61
(Added release notes for 206.59)
m (Add release notes for 206.61)
Line 12: Line 12:
{{Version History Nav}}
{{Version History Nav}}
== 2024 ==
== 2024 ==
=== 206.61 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/671929/feature-friday-january-26-2024 Released January 26, 2024.]
* Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
* Added descriptions for several pieces of furniture.
* Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
* Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
* Weapons that stun on impact now stun when they are thrown as well.
* Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
* In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
* Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
* Added a sound effect to the "you feel increasingly unstable" mutating message.
* Liquid-fueled energy cells are now tagged as ammo.
* Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
* Gave Saad Amos the Rebuke Robot skill.
* Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
* Active fungi now have a higher render layer.
* Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
* Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
* Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
* Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
* Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
* Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
* Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
* Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
* Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
* Fixed a grammar issue with falling through open air.
* [modding] Folded Staging.xml blueprints into their respective data files.
* [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
* [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.
=== 206.59 ===
=== 206.59 ===


Navigation menu