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Move the Gas Giant build over to the challenge builds section
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{{Cryptogull|title=Duke Nuke 'Em|code=H4sIAAAAAAAAA81W227aQBB9z1esrD4aBAihNhIPlEZNVZBojEilKg9re2Rvu9619tKKIv69swtxbZyEpkoQSBgzZy7HM2dW3lwQEmS0gJ+gNJMiuCTBoNvrDnqj7mAUhA6OLeNpDe8j3ttBhUwtB43Wb/iXkI2/VsByXYKL+Hoz605zqmhiQL136XT3i03d9yMIadBt7gNCMtEaipivO9MIA8qQrHaFx39ZhWRqubEKxgKsUZSHZGFjzpLPsF7KHyDGwnLuCXouKTUUWdxzQ8sb81xiHzBHi1xVAlPeu7usc2uogZRc24KKulOriXto63+34X/2MLLxWbawwetoB/feLmeU5JJTdYLW+VFhXn12zTtgdrR9RYkJezWDBg6Jz1Ct5+6zqd2TvVr3rb1yIYollBMUNKgdEDYDVlQxKgz6u+c8AKfSeqhfM2/Df6u+yKlmIjtZvaViJYfOd8kEruvJyk6KMmcxk1afrOSMZbkhcypYafkLDbW6v3tsTfsvtqYTg6qMrYHz29NDakcXdeHkphdWJSh3lN1lY3BBZBSIzORoH9bHEEwyxplZo/1tw76UNssFaN1CPqGsOWcZiMQ9xbsGeMs4L+UvUK2wq0yibVSZaiILaBmV4LXQGQ4b9hsoKBNufZvHUIwPOXFnU8P/lY7zqdVGFuw3VPjZ6eUxikd1I/AtrbWeQQntnQ1w4qkf7KGzkgJXOXoo5rUmkkupITJUGdTGTCb+9Dm/qTxB8/iby0GYq3WN66VXeKEZPOM9Bq93F9s/1/oKRpYLAAA=|comment=[[Tinkering]]-oriented builds often find it challenging to survive the early- and middle-game. They require a high [[Intelligence]] (which doesn't provide much offensive/defensive utility compared to other stats), a good supply of bits, and a modestly-sized schematics library before they can really get going.<br><br>The idea of this tinkering build is to address these problems by giving you strong offensive options in {{favilink|Electrical Generation}} and {{favilink|Light Manipulation}}. With these mutations, you can level up your Intelligence as quickly as possible without needing to invest stats in boosting your damage with melee or ranged weaponry. {{favilink|Phasing}} gives you a defensive option to help escape when you're in trouble, and can be used alongside [[phase-harmonic]] and [[phase-conjugate]] in the late game. With the stat distribution given here, you can reach [[Tinker III]] as early as level 24.<br><br>Some tips:<br><ul><li>In the early game you should focus on putting mutation points into Light Manipulation and Electrical Generation to scale up your damage as you level. In the late game, you will want to start putting more points into Phasing and (especially) Triple-Jointed, which will allow your agility to catch up so that you can start picking up higher-level weapons skills (such as those in the [[Short Blade]] and [[Long Blade]] trees).</li><li>Light Manipulation's projectiles will still hit enemies while you're phased, so you can use phasing to become temporarily invulnerable while you lase enemies.</li><li>Once you've learned the [[jacked]] mod, you can apply it to items so that they pull from the electrical supply you create with Electrical Generation rather than needing to use energy cells.</li></ul>|author=kernelmethod}}
{{Cryptogull|title=Duke Nuke 'Em|code=H4sIAAAAAAAAA81W227aQBB9z1esrD4aBAihNhIPlEZNVZBojEilKg9re2Rvu9619tKKIv69swtxbZyEpkoQSBgzZy7HM2dW3lwQEmS0gJ+gNJMiuCTBoNvrDnqj7mAUhA6OLeNpDe8j3ttBhUwtB43Wb/iXkI2/VsByXYKL+Hoz605zqmhiQL136XT3i03d9yMIadBt7gNCMtEaipivO9MIA8qQrHaFx39ZhWRqubEKxgKsUZSHZGFjzpLPsF7KHyDGwnLuCXouKTUUWdxzQ8sb81xiHzBHi1xVAlPeu7usc2uogZRc24KKulOriXto63+34X/2MLLxWbawwetoB/feLmeU5JJTdYLW+VFhXn12zTtgdrR9RYkJezWDBg6Jz1Ct5+6zqd2TvVr3rb1yIYollBMUNKgdEDYDVlQxKgz6u+c8AKfSeqhfM2/Df6u+yKlmIjtZvaViJYfOd8kEruvJyk6KMmcxk1afrOSMZbkhcypYafkLDbW6v3tsTfsvtqYTg6qMrYHz29NDakcXdeHkphdWJSh3lN1lY3BBZBSIzORoH9bHEEwyxplZo/1tw76UNssFaN1CPqGsOWcZiMQ9xbsGeMs4L+UvUK2wq0yibVSZaiILaBmV4LXQGQ4b9hsoKBNufZvHUIwPOXFnU8P/lY7zqdVGFuw3VPjZ6eUxikd1I/AtrbWeQQntnQ1w4qkf7KGzkgJXOXoo5rUmkkupITJUGdTGTCb+9Dm/qTxB8/iby0GYq3WN66VXeKEZPOM9Bq93F9s/1/oKRpYLAAA=|comment=[[Tinkering]]-oriented builds often find it challenging to survive the early- and middle-game. They require a high [[Intelligence]] (which doesn't provide much offensive/defensive utility compared to other stats), a good supply of bits, and a modestly-sized schematics library before they can really get going.<br><br>The idea of this tinkering build is to address these problems by giving you strong offensive options in {{favilink|Electrical Generation}} and {{favilink|Light Manipulation}}. With these mutations, you can level up your Intelligence as quickly as possible without needing to invest stats in boosting your damage with melee or ranged weaponry. {{favilink|Phasing}} gives you a defensive option to help escape when you're in trouble, and can be used alongside [[phase-harmonic]] and [[phase-conjugate]] in the late game. With the stat distribution given here, you can reach [[Tinker III]] as early as level 24.<br><br>Some tips:<br><ul><li>In the early game you should focus on putting mutation points into Light Manipulation and Electrical Generation to scale up your damage as you level. In the late game, you will want to start putting more points into Phasing and (especially) Triple-Jointed, which will allow your agility to catch up so that you can start picking up higher-level weapons skills (such as those in the [[Short Blade]] and [[Long Blade]] trees).</li><li>Light Manipulation's projectiles will still hit enemies while you're phased, so you can use phasing to become temporarily invulnerable while you lase enemies.</li><li>Once you've learned the [[jacked]] mod, you can apply it to items so that they pull from the electrical supply you create with Electrical Generation rather than needing to use energy cells.</li></ul>|author=kernelmethod}}
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{{Cryptogull|title=Gas Giant|code=H4sIAAAAAAAAA81WbU/bMBD+zq+won0MVYtgTJP6ocumwgZSIRWbNPHBSU6JhWNH9pmpq/rfubilS5Oxjgm6Rmpe7jnfPb63en7AWJDzEu7BWKFV8J4FR71+76j/tndyGoQ1nDghswY+ILy/hEqdOQmWpN/pk7G5v6+B6ayCesW364teVHDDUwTzoTZne1cuq39jUBpJ7dIvCNnIWigTOTuMYlpQhexm6Xj4i1XIIifRGRgqcGi4DNnEJVKkX2A21XeghspJ6Ql6LhlHTiweuZHkDT6X2Eey0SG3dkEmH9Vrq5cOOULGzlzJVVOpE8QVtPDPRfiPMYxdspch3OC1NYIr7drm2MAsAW6yHQTPJ4vs2r0LX4vZ1gCWFRnsNwQWJKTewrpBl9e88c5W9boK7SgzoLhkkVZotGzY96o33AiukDTrHbbASDsPDRriRfh3fiMKQcVT2J1DbYy24h7YmFtG7Qtmie2KwBmIvEDym7ErJ9I7BdbuzHksAar/tfNzYwTyRELtXJcvkPP1++1TA2PwYgNjhGhE4hD2b2K0qW0dGRMtFNqJM2nBLWQbHuuRjDQMcixIftJMQzDKhRQ4I/m7DflUu7zwhdxGzhWClCIHlUIH/CqkrPQPMB3kU65JdroWNUos4FVcga+Fw+PjDfk1lFwoofLWQExok6N6Sm7ov9IfS+Qs6lL8hDW+d/XyFMWtdaPoxNhpz6CCbs8GlPHMJ7atbLSiVo5/t+a1MlJobSFGbpBq40KnfiLtX1b+QHP7Kaq1rPb1WVcVf8ZRiu63B4sHmVH5exsMAAA=|comment=A gas generation-focused build. The idea is to use {{favilink|Corrosive Gas Generation}} as your main source of damage, with {{favilink|Sleep Gas Generation}} to help back it up.<br><br><ul><li>You should put attribute points into [[Willpower]] to decrease the cooldown of Corrosive Gas Generation, Sleep Gas Generation, and Adrenal Control. At Willpower level 28, your cooldown will be low enough that you should be able to generate gas continuously.</li><li>At some point you will want to pick up a {{favilink|gas tumbler}} to help increase your damage output, as well as to give you greater control over your corrosive gas (and ideally, to prevent it from harming allies).</li></ul>|author=kernelmethod}}


==Challenge Builds==
==Challenge Builds==
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{{Cryptogull|title=Limb Maximizer|code=H4sIAAAAAAAAA81VXWvbMBR9768QZo+ucUoGY5AHzyv7akvWZG1h9EG2L7aYLBnpqsOE/PdJSmocmzZrISWB2M45V0cnx/faqxNCgpLW8ABKMymCjyQ4i+LoLJ5Gk3gShI7PDONFr2BiC+INVcvCcNAW/W1/ErLyx45Ytg24FXfXF1FaUUVzBPXJyenopync9wsIibbs0i8ISaI11BlvT9OFXdCE5Gaz8axnKySp4WgUzAQYVJSHZG4yzvIf0C7lHxAzYTj3Dr2ZgiK1Nh7NWeQdvtTZZ6sxctdtYSUfy53qpUGKUJCvpqaiXzRKcUut/XkdvjLEhcmOM8MdY3sj3FY7zStZ0+INkvN3yurq48tuYG1venVjBeMeoIFD7hW6+dx8Vr1rsu3WbbZpxWpQtKfrS1JpBFp+MsBvqGLUM/GAedgwV/bZ4nSDHrsO/8/LL6GRZhyIGy0r84Sn92/paSkFy0nCOaiyPWxK3fX94ccgQVQsMwhHOAdDb3sHYS6ZQD03Kq+ohmJnR/eUQQWixMriH/q3I0hKxhm2I3wpTVkJ0HrEfBMInLMSRA4j8pZx3si/oEbMeSktNu2gXvMFtFk04HvldDrdwa+hpkwwUQ7GPLN/MnGzv1N/oEZJKyk1LJAqtE4uZO4n4/ia5jmf+99Dg2Vur++yaegLXkj2eH+y/gfcdK+9YAkAAA==|comment=The limbs must grow. This build is good for one thing and one thing only: maximizing your limb count whatever the cost. Consider picking up [[Dual Wield]] and asking {{F|Pax Klanq}} to help you out with equipping your new tail or fin. As a special conduct, don't spend your mutation points on anything but new mutations until you have them all, and always pick the one that gives a new limb.|author=[[User:Sol|Sol]]}}
{{Cryptogull|title=Limb Maximizer|code=H4sIAAAAAAAAA81VXWvbMBR9768QZo+ucUoGY5AHzyv7akvWZG1h9EG2L7aYLBnpqsOE/PdJSmocmzZrISWB2M45V0cnx/faqxNCgpLW8ABKMymCjyQ4i+LoLJ5Gk3gShI7PDONFr2BiC+INVcvCcNAW/W1/ErLyx45Ytg24FXfXF1FaUUVzBPXJyenopync9wsIibbs0i8ISaI11BlvT9OFXdCE5Gaz8axnKySp4WgUzAQYVJSHZG4yzvIf0C7lHxAzYTj3Dr2ZgiK1Nh7NWeQdvtTZZ6sxctdtYSUfy53qpUGKUJCvpqaiXzRKcUut/XkdvjLEhcmOM8MdY3sj3FY7zStZ0+INkvN3yurq48tuYG1venVjBeMeoIFD7hW6+dx8Vr1rsu3WbbZpxWpQtKfrS1JpBFp+MsBvqGLUM/GAedgwV/bZ4nSDHrsO/8/LL6GRZhyIGy0r84Sn92/paSkFy0nCOaiyPWxK3fX94ccgQVQsMwhHOAdDb3sHYS6ZQD03Kq+ohmJnR/eUQQWixMriH/q3I0hKxhm2I3wpTVkJ0HrEfBMInLMSRA4j8pZx3si/oEbMeSktNu2gXvMFtFk04HvldDrdwa+hpkwwUQ7GPLN/MnGzv1N/oEZJKyk1LJAqtE4uZO4n4/ia5jmf+99Dg2Vur++yaegLXkj2eH+y/gfcdK+9YAkAAA==|comment=The limbs must grow. This build is good for one thing and one thing only: maximizing your limb count whatever the cost. Consider picking up [[Dual Wield]] and asking {{F|Pax Klanq}} to help you out with equipping your new tail or fin. As a special conduct, don't spend your mutation points on anything but new mutations until you have them all, and always pick the one that gives a new limb.|author=[[User:Sol|Sol]]}}
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{{Cryptogull|title=Gas Giant|code=H4sIAAAAAAAAA81WbU/bMBD+zq+won0MVYtgTJP6ocumwgZSIRWbNPHBSU6JhWNH9pmpq/rfubilS5Oxjgm6Rmpe7jnfPb63en7AWJDzEu7BWKFV8J4FR71+76j/tndyGoQ1nDghswY+ILy/hEqdOQmWpN/pk7G5v6+B6ayCesW364teVHDDUwTzoTZne1cuq39jUBpJ7dIvCNnIWigTOTuMYlpQhexm6Xj4i1XIIifRGRgqcGi4DNnEJVKkX2A21XeghspJ6Ql6LhlHTiweuZHkDT6X2Eey0SG3dkEmH9Vrq5cOOULGzlzJVVOpE8QVtPDPRfiPMYxdspch3OC1NYIr7drm2MAsAW6yHQTPJ4vs2r0LX4vZ1gCWFRnsNwQWJKTewrpBl9e88c5W9boK7SgzoLhkkVZotGzY96o33AiukDTrHbbASDsPDRriRfh3fiMKQcVT2J1DbYy24h7YmFtG7Qtmie2KwBmIvEDym7ErJ9I7BdbuzHksAar/tfNzYwTyRELtXJcvkPP1++1TA2PwYgNjhGhE4hD2b2K0qW0dGRMtFNqJM2nBLWQbHuuRjDQMcixIftJMQzDKhRQ4I/m7DflUu7zwhdxGzhWClCIHlUIH/CqkrPQPMB3kU65JdroWNUos4FVcga+Fw+PjDfk1lFwoofLWQExok6N6Sm7ov9IfS+Qs6lL8hDW+d/XyFMWtdaPoxNhpz6CCbs8GlPHMJ7atbLSiVo5/t+a1MlJobSFGbpBq40KnfiLtX1b+QHP7Kaq1rPb1WVcVf8ZRiu63B4sHmVH5exsMAAA=|comment=A build focused on gas generation. The idea is to use {{favilink|Corrosive Gas Generation}} as your exclusive source of damage, with {{favilink|Sleep Gas Generation}} to help back it up.<br><br><ul><li>You should put attribute points into [[Willpower]] to decrease the cooldown of Corrosive Gas Generation, Sleep Gas Generation, and Adrenal Control. At Willpower level 28, your cooldown will be low enough that you should be able to generate gas continuously.</li><li>At some point you will want to pick up a {{favilink|gas tumbler}} to help increase your damage output, as well as to give you greater control over your corrosive gas (and ideally, to prevent it from harming allies).</li></ul>|author=kernelmethod}}


[[Category:Guides]]
[[Category:Guides]]

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