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Kernelmethod (talk | contribs) (Add a section on dynamically adding secrets to the map.) |
Kernelmethod (talk | contribs) m (Use ZoneBuilderPriority rather than hard-coded numbers.) |
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// Add some roads to the north and south | // Add some roads to the north and south | ||
zoneManager.AddZoneBuilder(zoneID, | zoneManager.AddZoneBuilder(zoneID, ZoneBuilderPriority.LATE, nameof(RoadNorthMouth)); | ||
zoneManager.AddZoneBuilder(zoneID, | zoneManager.AddZoneBuilder(zoneID, ZoneBuilderPriority.LATE, nameof(RoadSouthMouth)); | ||
// Add an object to the zone | // Add an object to the zone |