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m (fix "insecure input" CSS issue) |
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{{As Of Patch|200.0.201.48}} | {{As Of Patch|200.0.201.48}} | ||
Security cards are items that grant access to {{favilink|security door|plural}}, and also allow activating or deactivating certain items that have a | Security cards are items that grant access to {{favilink|security door|plural}}, and also allow activating or deactivating certain items that have a power switch. [[Psychometry]] can grant some, but not all, of the benefits of security cards. In particular, security cards can allow the holder to deactivate turrets, but Psychometry cannot. | ||
== Basic Security Cards == | == Basic Security Cards == | ||
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|- | |- | ||
| style="text-align:left;" | {{favilink|norm core mk I|norm core}}†† | | style="text-align:left;" | {{favilink|norm core mk I|norm core}}†† | ||
| activate/deactivate | |||
{{#var:empty_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
|- | |||
| style="text-align:left;" | {{favilink|Industrial Fan|industrial fan}} | |||
| activate/deactivate | |||
{{#var:empty_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
|- | |||
| style="text-align:left;" | {{favilink id|Force Projector|force projector}}† | |||
| activate/deactivate | |||
{{#var:empty_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
|- | |||
| style="text-align:left;" | {{favilink id|Broadcast Power Station|broadcast power station}}† | |||
| activate/deactivate | |||
{{#var:empty_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
|- | |||
| style="text-align:left;" | {{favilink id|Fusion Power Station|fusion power station}}† | |||
| activate/deactivate | |||
{{#var:empty_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
|- | |||
| style="text-align:left;" | {{favilink id|Fusion Pumping Station|fusion pumping station}}† | |||
| activate/deactivate | |||
{{#var:empty_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
{{#var:green_check_row}} | |||
|- | |||
| style="text-align:left;" | {{favilink id|Hydraulic Irrigator|hydraulic irrigator}}† | |||
| activate/deactivate | | activate/deactivate | ||
{{#var:empty_row}} | {{#var:empty_row}} | ||
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|} | |} | ||
† Objects in {{favilink|Grit Gate}} can only be activated or deactivated by the {{favilink|chrome security card}}. | |||
†† Applies to all {{favilink|norm core mk I|norm cores}}: <u>[[Norm core mk I|{{Qud text|&ymk I}}]]</u>, <u>[[Norm core mk II|{{Qud text|&yII}}]]</u>, and <u>[[Norm core mk III|{{Qud text|&yIII}}]]</u>. | †† Applies to all {{favilink|norm core mk I|norm cores}}: <u>[[Norm core mk I|{{Qud text|&ymk I}}]]</u>, <u>[[Norm core mk II|{{Qud text|&yII}}]]</u>, and <u>[[Norm core mk III|{{Qud text|&yIII}}]]</u>. | ||
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* {{favilink|silver key}} | * {{favilink|silver key}} | ||
* {{favilink|gold key}} | * {{favilink|gold key}} | ||
[[Category:Mechanics]] |