384
edits
m (favilink fix) |
No edit summary |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{effect|&rrusted|Doesn't function properly and can't be equipped.\nWill erode into dust if rusted again.|Rusted}} | {{effect|&rrusted | ||
| desc = Doesn't function properly and can't be equipped.\nWill erode into dust if rusted again. | |||
| id = Rusted | |||
| type = 111000000000000010000000000 | |||
| gameversion = 2.0.201.78}} | |||
{{name}} is an [[effect]] that is only applied to items made of [[Item Properties#Metal|metal]]. {{name}} items will have their [[commerce]] value divided by 100 and cannot be equipped or activated.{{Code Reference | namespace = XRL.World.Effects | class = Rusted }} If a {{name}} item is {{name}} again, it instead crumbles to dust and is permanently destroyed. {{name}} can be removed by using [[Repair]], a {{favilink|Fix-It spray foam}}, or by paying a creature with the repair skill to repair the item. In any of these cases, repairing a {{name}} item will fully remove the {{name}} effect from it with no lasting effects. | |||
Items with the [[lacquered]] mod cannot rust, but otherwise, all metal items are equally susceptible to rusting. | |||
==Rusted Creatures== | |||
[[metal|Metallic]] creatures such as [[Robots|robots]] can also be {{name}}, which decreases their [[quickness]] by 70 and also rusts any integrated metallic parts. While this does not affect any external weapons of these creatures, any creature relying on [[Jacked]] power from an integrated power plant will be unable to use it for its weaponry or any abilities. | |||
==Causes of Rust== | ==Causes of Rust== | ||
* the melee attack of {{favilink|Qudzu}} | * the melee attack of {{favilink|Qudzu}} | ||
* | * the melee attack of [[Rusty_biome#Qudzu_Symbiotes|qudzu symbiotes]] | ||
* | * the melee attack of {{favilink|brown jell|plural}} | ||
* strikes of {{favilink|sludgy pseudopod|plural}} from {{favilink|soupy sludge|plural}} that has absorbed {{favilink|brown sludge}} | |||
* becoming [[prone]] in pool of {{favilink|Brown sludge}}, typically because of {{favilink|sewage eel|plural}} or the {{favilink|Slog of the Cloaca}} | |||
* [[extradimensional]] items may rust when exposed to [[normality]] effects | |||
* [[robotic]] creatures can be rusted if they spawn inside a [[rusty biome]]. | |||
{{references}} | |||
{{Effect Navbox}} | {{Effect Navbox}} | ||
edits