Disguise: Difference between revisions

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{{As Of Patch|2.0.201.47}}
{{Mod
{{Mod
| title      ={{qud text|and <creature> disguise}}
| title      ={{qud text|and <creature> disguise}}
Line 14: Line 13:
| complexity = 2
| complexity = 2
}}
}}
The '''disguise''' mod can be applied to [[:Category:Armor|armor]] or a {{favilink|powered exoskeleton}}. It changes the appearance of the creature wearing the armor and provides a faction [[reputation]] boost.
The '''disguise''' mod can be applied to body armor, cloaks, or exoskeletons. It changes the appearance of the creature wearing the item and provides a significant faction [[reputation]] boost.


The '''disguised''' item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, '''a madpole disguise''' would grant 500 reputation with the [[:Category:Fish (faction)|fish]] faction.
The '''disguised''' item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, '''a madpole disguise''' would grant 500 reputation with the [[:Category:Fish (faction)|fish]] faction.{{Code Reference|class=ModDisguise}}


This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a {{favilink|snapjaw scavenger}} is wearing a '''leather apron and infiltrator disguise''', their sprite will look identical to an {{favilink|infiltrator}}. You can determine the true identity of a creature wearing a disguise either by {{qud text|(&WL&y)ook}}ing at them and reviewing their description, or by holding the ALT key, which will display the creature with their true sprite.
This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a {{favilink|snapjaw scavenger}} is wearing a '''leather apron and infiltrator disguise''', their sprite will look identical to an {{favilink|infiltrator}}. You can determine the true identity of a creature wearing a disguise by {{qud text|(&WL&y)ook}}ing at them and reviewing their description.


The '''disguise''' mod cannot be tinkered, it can only be found on existing items in the world.
The '''disguise''' mod cannot be tinkered, it can only be found on existing items in the world.
[[File:Snapjaw_Scavenger_BannerKnight_Disguise.png|thumb|left|A {{favilink|snapjaw scavenger}} disguised as a {{favilink|banner-knight templar}}.]]
[[File:Pig_farmer_with_jell_disguise.png|thumb|left|A friendly {{favilink|pig farmer}} disguised as a {{favilink|green jell}}.]]
[[File:Zealot with gibbon disguise.png|thumb|left|A {{favilink|mechanimist zealot}} disguised as a {{favilink|cyclopean gibbon}}.]]
<div style="margin-right: 2.5em;">
== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item
  | where = M.SupportedMods HOLDS 'BodyMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' OR M.SupportedMods HOLDS 'CloakMods'
  | order by = GD.PlainName
  | format = table
}}
</div>
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}
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