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{{Liquid | {{Liquid | ||
|title={{qud shader|brainbrine|brain brine}} | |title={{qud shader|brainbrine|brain brine}} | ||
|id=BrainBrinePool | |id=BrainBrinePool | ||
|image=brain brine.png | |image=brain brine.png | ||
|value=1233 | | adjective = {{qud shader|nervous|nervous}} | ||
|liquidid=brainbrine | | smeared = {{qud shader|nervous|nervous}} | ||
|vapor=2000 | | stained = {{qud shader|brainbrine|brain-brine}}{{qud shader|y|-stained}} | ||
| vaporobject=confusion gas | |||
| value=1233 | |||
| liquidid=brainbrine | |||
| vapor=2000 | |||
| combustibility = 30 | |||
| thermalconductivity = 40 | |||
| fluidity = 10 | |||
| evaporativity = 1 | |||
| cleansing = 30 | |||
| staining = 3 | |||
| overrideimages = {{altimage start}}{{altimage | brain brine.png | type = large pool}}{{altimage | brain brine variation 1.png | type = puddle sprite #1}}{{altimage | brain brine variation 2.png | type = puddle sprite #2}}{{altimage | brain brine variation 3.png | type = puddle sprite #3}}{{altimage | brain brine variation 4.png | type = puddle sprite #4}}{{altimage | brain brine variation 5.png | type = puddle sprite #5}}{{altimage | brain brine variation 6.png | type = puddle sprite #6}}{{altimage | brain brine variation 7.png | type = puddle sprite #7}}{{altimage | brain brine variation 8.png | type = puddle sprite #8}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | brain brine.png | type = large pool}}{{altimage | brain brine variation 1.png | type = puddle sprite #1}}{{altimage | brain brine variation 2.png | type = puddle sprite #2}}{{altimage | brain brine variation 3.png | type = puddle sprite #3}}{{altimage | brain brine variation 4.png | type = puddle sprite #4}}{{altimage | brain brine variation 5.png | type = puddle sprite #5}}{{altimage | brain brine variation 6.png | type = puddle sprite #6}}{{altimage | brain brine variation 7.png | type = puddle sprite #7}}{{altimage | brain brine variation 8.png | type = puddle sprite #8}}{{altimage end}} | ||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
{{name}} is a rare liquid usually found inside random reliquaries located within the {{favilink|Tomb of the Eaters}}. If it is a part of a mixed liquid, or an item is stained with brain brine, | {{name|caps}} is a rare liquid usually found inside random reliquaries located within the {{favilink|Tomb of the Eaters}}. If it is a part of a mixed liquid, or an item is stained with brain brine, it becomes {{qud shader|nervous|nervous}}. A phial of the liquid can also be found on the {{favilink|alchemist}}. | ||
== Evaporation == | |||
At 2000° {{name}} will evaporate into {{favilink|confusion gas}}. | |||
==Sources of Brain Brine== | ==Sources of Brain Brine== | ||
* {{favilink|reliquary|plural}} in the upper crypts of the [[Tomb of the Eaters]] will often contain phials of {{name}}. | |||
* Occasionally sold by {{favilink|ichor merchant|plural}}. | |||
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale. | * The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale. | ||
==Drinking Brain Brine== | ==Drinking Brain Brine== | ||
Drinking {{name}} returns the following message: | |||
{{qud quote|It tastes salty. Your mind starts to swim.}} | |||
Doing so does not influence [[Thirst|hydration]] in any way. | |||
The imbiber then becomes confused for 20–30 turns.{{Code Reference | class = LiquidBrainBrine | method = Drink}} | |||
For the player only (including bodies temporarily dominated by the player), once the confusion ends (by any means), there are further effects.{{Code Reference | class = BrainBrineCurse | namespace = XRL.World.Effects}} They will receive the message "You shake the water from your addled brain, but someone else's thoughts have already taken root", lose one point of [[Ego]], and receive an occurrence drawn randomly from the following table: | |||
{|class="wikitable" | {|class="wikitable" | ||
!Weight | !Weight | ||
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| 20 | | 20 | ||
| 14.8% | | 14.8% | ||
| Get 2-3 random [[ | | Get 2-3 random [[skills]] | ||
|- | |- | ||
| 20 | | 20 | ||
Line 40: | Line 65: | ||
|30 | |30 | ||
| 22.2% | | 22.2% | ||
| Learn 6-8 random secrets | | Learn 6-8 random [[secrets]] | ||
|- | |- | ||
|30 | |30 | ||
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|15 | |15 | ||
| 11.1% | | 11.1% | ||
| Gain one random [[:Category:Mental Defects|mental defect | | Gain one random [[:Category:Mental Defects|mental defect]] | ||
|} | |} | ||
If the affected creature is a {{favilink|Chimera}} and the result would otherwise give them a mental mutation or a defect, they receive the message "Your mind begins to morph but the physiology of your brain restricts it." instead. | |||
== Brain Brine and Precognition == | |||
The game performs two rolls when determining the effects of a creature drinking brain brine: | |||
#The general result is determined: for example, giving the creature two [[skills]]. | |||
#The specific result is determined: for example, giving the creature the [[Tinker III]] and [[Swipe]] skills. | |||
The first roll uses per-creature [[RNG]] which can only be rerolled with {{favilink|Eaters' nectar injector|plural}}, {{favilink|drop of nectar|plural}}, or a {{favilink|gamma moth|gamma moth's}} {{favilink|mutating gaze}}.{{Code Reference | namespace=XRL.World | class=GameObject | method=PermuteRandomMutationBuys}} This means that while {{favilink|Precognition}} can predict the results of drinking brain brine, seed manipulation can only alter its outcome for a given creature as many times as that creature is exposed to one of those effects. However, since [[Clones | clones]] have their own random brain brine seed, it is possible to force a desired result by using {{favilink|Precognition}} or a {{favilink|sphynx salt injector}}, [[Cloning_draught#Cloning|generating a clone]], {{favilink|domination|dominating}} it, and then drinking Brain Brine. Once the clone receives the desired roll result, you can [[Domination#Permanent_Domination|permaswap]] with it to gain those selected benefits permanently. | |||
The second roll uses different types of [[RNG]] depending on the general result: | |||
* Intelligence, Willpower, mutations, and and skill points are determined by the same specific per-creature random seed as the first roll. | |||
* Skills and secrets are determined by a general RNG that can be rerolled by waiting. | |||
{{References | 2.0.203.28}} | |||
{{Liquid Navbox}} | {{Liquid Navbox}} | ||
<!-- Don't touch anything below this--> | <!-- Don't touch anything below this--> | ||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of {{qud shader no parse|brainbrine|brain brine}}}}|PlainName=phial of brain brine|ObjectID=BrainBrinePhial|Image=phial.png|Weight=1|Commerce=1233|DisplayChar=.}} | {{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of {{qud shader no parse|brainbrine|brain brine}}}}|PlainName=phial of brain brine|ObjectID=BrainBrinePhial|Image=phial.png|Weight=1|Commerce=1233|DisplayChar=.}} |
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