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==Phase States== | ==Phase States== | ||
===In-Phase=== | ===In-Phase=== | ||
In-phase is the most common state, and is the default. If not otherwise specified, an object is in-phase. Almost everything found in Qud is in this phase state. | *In-phase is the most common state, and is the default. If not otherwise specified, an object is in-phase. Almost everything found in Qud is in this phase state. | ||
In-phase objects can interact with other in-phase objects (as well as omniphase objects), but not with Out-of-Phase objects. | *In-phase objects can interact with other in-phase objects (as well as omniphase objects), but not with Out-of-Phase objects. | ||
In-phase is the lowest-priority phase state. | *In-phase is the lowest-priority phase state. | ||
===Out-of-Phase=== | ===Out-of-Phase=== | ||
Out-of-Phase is the second-most common state, indicated by the [[phased]] effect. It is normally only achieved through special means, such as the {{favilink|Phasing}} [[Mutations|mutation]], or a {{favilink|Shade oil injector}}. | *Out-of-Phase is the second-most common state, indicated by the [[phased]] effect. It is normally only achieved through special means, such as the {{favilink|Phasing}} [[Mutations|mutation]], or a {{favilink|Shade oil injector}}. | ||
Out-of-Phase objects can interact with other out-of-phase objects (and omniphase objects), but cannot interact with in-phase objects. | *Out-of-Phase objects can interact with other out-of-phase objects (and omniphase objects), but cannot interact with in-phase objects. | ||
Because almost everything in Qud is in-phase, the ability to switch to out-of-phase can be very powerful, allowing one to walk through walls or escape from attacks by in-phase enemies, among other things. | *Because almost everything in Qud is in-phase, the ability to switch to out-of-phase can be very powerful, allowing one to walk through walls or escape from attacks by in-phase enemies, among other things. | ||
Out-of-Phase is the second-lowest priority phase state. | *Out-of-Phase is the second-lowest priority phase state. | ||
===Omniphase=== | ===Omniphase=== | ||
Omniphase is the second-rarest state, indicated by the [[omniphase]] effect. It is restricted to only a few objects, such as the beam of a {{favilink|decarbonizer}} or the shots of a {{favilink|phase cannon}}. | *Omniphase is the second-rarest state, indicated by the [[omniphase]] effect. It is restricted to only a few objects, such as the beam of a {{favilink page|decarbonizer}} or the shots of a {{favilink|phase cannon}}. | ||
Omniphase objects can interact with both in-phase and out-of-phase objects, as well as other omniphase objects. | *Omniphase objects can interact with both in-phase and out-of-phase objects, as well as other omniphase objects. | ||
Omniphase is the second-highest priority phase state. | *Omniphase is the second-highest priority phase state. | ||
===Nullphase=== | ===Nullphase=== | ||
Nullphase is the rarest state, with the only nullphase objects being those which intrinsically have the <code>Nullphase</code> tag. | *Nullphase is the rarest state, with the only nullphase objects being those which intrinsically have the <code>Nullphase</code> tag. | ||
Nullphase objects are unique in that they cannot interact with ''any'' other objects, including other Nullphase objects. | *Nullphase objects are unique in that they cannot interact with ''any'' other objects, including other Nullphase objects. | ||
Nullphase is the highest-priority phase state. | *Nullphase is the highest-priority phase state. | ||
==Interaction Table== | ==Interaction Table== | ||
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Switching from out-of-phase to in-phase while inside an in-phase wall will either place the player in adjacent empty tile or, if there are no adjacent empty tiles, will instantly kill the player and grant the [[Achievements#The Laws of Physics Are Mere Suggestions, Vol. 1|The Laws of Physics Are Mere Suggestions, Vol. 1]] achievement. | Switching from out-of-phase to in-phase while inside an in-phase wall will either place the player in adjacent empty tile or, if there are no adjacent empty tiles, will instantly kill the player and grant the [[Achievements#The Laws of Physics Are Mere Suggestions, Vol. 1|The Laws of Physics Are Mere Suggestions, Vol. 1]] achievement. | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}}[[Category:Mechanics]] | ||
[[Category:Mechanics]] |