Gelatinous prism: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
No edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(12 intermediate revisions by 3 users not shown)
Line 7: Line 7:
| av = 6
| av = 6
| dv = 2
| dv = 2
| weight = 200
| ma = -4
| marange = -4
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gelatinous Prism
| id = Gelatinous Prism
Line 15: Line 17:
| renderstr = J
| renderstr = J
| role = Tank
| role = Tank
| extra = {{Extra info|weight = 200 | noprone = yes | realitydistortionbased = yes}}
| extra = {{Extra info|weight = 201 | noprone = yes | realitydistortionbased = yes | hasmentalshield = yes | bodytype = Ooze}}
| inheritingfrom = BaseOoze
| inheritingfrom = BaseOoze
| quickness = 100
| quickness = 100
Line 37: Line 39:
| desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in prism form.
| desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in prism form.
| categories = Oozes
| categories = Oozes
| gameversion = 2.0.201.60
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a [[Zone tier|tier]] 5 creature belonging to the [[oozes]] faction, and is typically found deep underground.  
A {{name}} is a [[Zone tier|tier]] 5 creature belonging to the [[oozes]] faction. It is typically found deep underground.  


Gelatinous prisms attack by moving close to their target and [[engulfing]] them when the prism is within an adjacent tile. While engulfing a target, a prism will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.{{Code Reference||class=EngulfingSedentary}} Engulfed creatures will suffer {{Heart}}3-7 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the prism. Additionally, they will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} Creatures who are being engulfed by a gelatinous prism cannot be attacked by other creatures, and any attempting to do so will instead target the gelatinous prism.  
Gelatinous prisms attack by moving close to their target and [[engulfing]] them when the prism is within an adjacent tile. While engulfing a target, a prism will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.{{Code Reference||class=EngulfingSedentary}} Engulfed creatures will suffer {{Heart}}3-7 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the prism. Additionally, the creature will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} Creatures who are being engulfed by a gelatinous prism cannot be attacked by other creatures, and any attempting to do so will instead target the gelatinous prism.  


A gelatinous prism will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]].
A gelatinous prism will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]].
19,173

edits

Navigation menu