Gibbon corpse: Difference between revisions
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| title = {{Qud text|gibbon corpse}} | | title = {{Qud text|gibbon corpse}} | ||
| overrideimages = {{altimage start}}{{altimage | gibbon corpse.png | type = random sprite #1}}{{altimage | gibbon corpse variation 1.png | type = random sprite #2}}{{altimage | gibbon corpse variation 2.png | type = random sprite #3}}{{altimage | gibbon corpse variation 3.png | type = random sprite #4}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | gibbon corpse.png | type = random sprite #1}}{{altimage | gibbon corpse variation 1.png | type = random sprite #2}}{{altimage | gibbon corpse variation 2.png | type = random sprite #3}}{{altimage | gibbon corpse variation 3.png | type = random sprite #4}}{{altimage end}} | ||
| weight = | | weight = 60 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = 0.01 | | commerce = 0.01 | ||
| id = Gibbon Corpse | | id = Gibbon Corpse | ||
| tier = | | tier = 5 | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = rw | | tilecolors = rw | ||
Line 13: | Line 13: | ||
| eatdesc = The meat is tough. | | eatdesc = The meat is tough. | ||
| ismeat = yes | | ismeat = yes | ||
| inheritingfrom = Corpse | | inheritingfrom = Baboon Corpse | ||
| dynamictable = {{Dynamic object|Corpses|Gibbon Corpse}} | | dynamictable = {{Dynamic object|Corpses|Gibbon Corpse}} | ||
| desc = A | | desc = A mound of wet hair and rotting flesh puts some elevation to the ground. | ||
| categories = Corpses | | categories = Corpses | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
[[Category:Corpses]] | [[Category:Corpses]] |
Latest revision as of 20:31, 18 January 2024
gibbon corpse
Character
|
% |
---|---|
Weight
|
60# |
0.01 | |
Creatures that drop
|
cyclopean gibbon (40%) |
Spawns in
|
|
ID?
|
Gibbon Corpse |
Infobox data from game version 2.0.206.57
|
gibbon corpse
A mound of wet hair and rotting flesh puts some elevation to the ground.
The meat is tough.
— upon consuming |