Sniper rifle: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(23 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|sniper rifle}}
| title = {{Qud text|sniper rifle}}
| image = sniper rifle.png
| image = sniper rifle.png
| overrideimages = {{altimage start}}{{altimage | sniper rifle identified.png | type = identified}}{{altimage | sniper rifle unidentified.png | type = unidentified}}{{altimage end}}
| pv = 11
| pv = 11
| maxpv = 11
| maxpv = 11
| damage = 1d8
| damage = 1d8
| weight = 12
| weight = 12
| featureweightinfo = yes
| commerce = 250
| commerce = 250
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
Line 14: Line 15:
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| id = Sniper Rifle
| id = Sniper Rifle
| complexity = 1
| complexity = 1
| tier = 4
| tier = 3
| bits = 0014
| bits = 0014
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;y
| tilecolors = yK
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseMagazineRifle
| inheritingfrom = BaseMagazineRifle
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}}
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}} </br>{{Dynamic object|Items|Sniper Rifle}}
| desc = This sturdy bolt action rifle has a long, expertly rifled barrel.
| unidentifiedimage = sniper rifle unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| desc = Expert rifling grooved its carbon steel barrel to helical precision. Smudges are printed on the scope glass.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is notable for its very high accuracy and for having the highest [[penetration]] among rifles of its tier, giving it fairly high [[damage]] potential. It fires only a single shot at a time, and does not automatically reload. The user must spend a turn to reload it with a {{favilink|lead slug}}. If modded with [[Drum-loaded]], it will instead hold 2 slugs.
{{No Description}}
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
** {{favilink|crowsong}} is guaranteed to have a {{name}}, though they usually will not sell it.<ref><code>ObjectBlueprints.xml</code></ref>
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|sniper turret|plural}}.
 
== Advantages and disadvantages ==
{{Opinion}}
=== Advantages ===
* Can be a highly effective weapon against early-game enemies if found at a low level.
=== Disadvantages ===
* Takes two turns per shot, because it must be reloaded each time after it is fired.
 
== References ==
{{As Of Patch|2.0.201.49}}
<references />
 
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
 
__NOTOC__
[[Category:Rifles]]
[[Category:Rifles]]
19,173

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