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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|sniper rifle}} | | title = {{Qud text|sniper rifle}} | ||
| image = sniper rifle.png | | image = sniper rifle.png | ||
| overrideimages = {{altimage start}}{{altimage | sniper rifle identified.png | type = identified}}{{altimage | sniper rifle unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 11 | | pv = 11 | ||
| maxpv = 11 | | maxpv = 11 | ||
| damage = 1d8 | | damage = 1d8 | ||
| weight = 12 | | weight = 12 | ||
| featureweightinfo = yes | |||
| commerce = 250 | | commerce = 250 | ||
| weaponskill = {{SkillID to name|Rifle}} | | weaponskill = {{SkillID to name|Rifle}} | ||
Line 14: | Line 15: | ||
| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| maxammo = 1 | | maxammo = 1 | ||
| id = Sniper Rifle | | id = Sniper Rifle | ||
| complexity = 1 | | complexity = 1 | ||
| tier = | | tier = 3 | ||
| bits = 0014 | | bits = 0014 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &y | |||
| tilecolors = yK | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| inheritingfrom = BaseMagazineRifle | | inheritingfrom = BaseMagazineRifle | ||
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}} | | dynamictable = {{Dynamic object|Guns|Sniper Rifle}} </br>{{Dynamic object|Items|Sniper Rifle}} | ||
| | | unidentifiedimage = sniper rifle unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | |||
| desc = Expert rifling grooved its carbon steel barrel to helical precision. Smudges are printed on the scope glass. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: Very High{{)}}}} | |||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE -->The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is notable for its very high accuracy and for having the highest [[penetration]] among rifles of its tier, giving it fairly high [[damage]] potential. It fires only a single shot at a time, and does not automatically reload. The user must spend a turn to reload it with a {{favilink|lead slug}}. If modded with [[Drum-loaded]], it will instead hold 2 slugs. | ||
{{ | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures. | |||
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
** {{favilink|crowsong}} is guaranteed to have a {{name}}, though they usually will not sell it.<ref><code>ObjectBlueprints.xml</code></ref> | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|sniper turret|plural}}. | |||
== Advantages and disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Can be a highly effective weapon against early-game enemies if found at a low level. | |||
=== Disadvantages === | |||
* Takes two turns per shot, because it must be reloaded each time after it is fired. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
__NOTOC__ | |||
[[Category:Rifles]] | [[Category:Rifles]] |