Sniper rifle: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(18 intermediate revisions by 5 users not shown)
Line 15: Line 15:
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| id = Sniper Rifle
| id = Sniper Rifle
| complexity = 1
| complexity = 1
| tier = 4
| tier = 3
| bits = 0014
| bits = 0014
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &y
| tilecolors = yK
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseMagazineRifle
| inheritingfrom = BaseMagazineRifle
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}}
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}} </br>{{Dynamic object|Items|Sniper Rifle}}
| desc = This sturdy bolt action rifle has a long, expertly rifled barrel.
| unidentifiedimage = sniper rifle unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| desc = Expert rifling grooved its carbon steel barrel to helical precision. Smudges are printed on the scope glass.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.201.49
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is notable for its very high accuracy and for having the highest [[penetration]] among rifles of its tier, giving it fairly high [[damage]] potential. It fires only a single shot at a time, and then must be reloaded.
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is notable for its very high accuracy and for having the highest [[penetration]] among rifles of its tier, giving it fairly high [[damage]] potential. It fires only a single shot at a time, and does not automatically reload. The user must spend a turn to reload it with a {{favilink|lead slug}}. If modded with [[Drum-loaded]], it will instead hold 2 slugs.


== Obtaining ==
== Obtaining ==
Line 36: Line 46:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
** {{favilink|Svenlainard}} is guaranteed to have a {{name}}, though he usually will not sell it.<ref><code>ObjectBlueprints.xml</code></ref>
** {{favilink|crowsong}} is guaranteed to have a {{name}}, though they usually will not sell it.<ref><code>ObjectBlueprints.xml</code></ref>
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|sniper turret|plural}}.
* [[Disarmed]] from {{favilink|sniper turret|plural}}.
19,173

edits

Navigation menu