Hypertractor: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(26 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|hypertractor|{{(}}hypertractor{{)}}}}}}
| title = {{Qud text|{{Qud shader|hypertractor|{{(}}hypertractor{{)}}}}}}
| image = hypertractor.png
| image = hypertractor.png
| overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}}
| pv = 3
| pv = 5
| maxpv = 3
| maxpv = 5
| damage = 0
| damage = 0
| weight = 28
| weight = 28
Line 13: Line 12:
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammo = energy
| ammodamagetypes = NonPenetrating
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 400
| chargeused = 400
| chargefunction = Weapon Power
| chargefunction = Weapon Power
Line 22: Line 23:
| complexity = 5
| complexity = 5
| tier = 6
| tier = 6
| bits = 12345
| bits = 23456
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;W
| colorstr = &amp;R
| tilecolors = Rr
| renderstr = )
| renderstr = )
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | realitydistortionbased = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Hypertractor}}
| dynamictable = {{Dynamic object|Guns|Hypertractor}} </br>{{Dynamic object|Items|Hypertractor}}
| desc = A rifled prism that refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.
| unidentifiedimage = hypertractor unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 39: Line 49:
== Obtaining ==
== Obtaining ==
The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 12.5% chance to be carrying a {{name}}.
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 15.1% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Crafted with the [[Tinker II]] skill, after obtaining the required schematic.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|hypertractor turret|plural}}, though this type of turret tends to be somewhat rare.
* [[Disarmed]] from {{favilink|hypertractor turret|plural}}, though this type of turret tends to be somewhat rare.


Line 46: Line 57:
{{Opinion}}
{{Opinion}}
* Safely and easily moving large bodies of liquid, including dangerous liquids like {{favilink|lava}} or {{favilink|acid}}.
* Safely and easily moving large bodies of liquid, including dangerous liquids like {{favilink|lava}} or {{favilink|acid}}.
* Pulling up {{favilink|conveyor belt|plural}}.
* Ripping up {{favilink|conveyor belt|plural}}.
* Pulling enemies into {{favilink|deep shaft|plural}} or dangerous liquids.
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Rifles]]
[[Category:Rifles]]
19,173

edits

Navigation menu