Hypertractor: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.15 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(12 intermediate revisions by 3 users not shown)
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| image = hypertractor.png
| image = hypertractor.png
| overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}}
| pv = 3
| pv = 5
| maxpv = 3
| maxpv = 5
| damage = 0
| damage = 0
| weight = 28
| weight = 28
Line 12: Line 12:
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammo = energy
| ammodamagetypes = NonPenetrating
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
Line 22: Line 23:
| complexity = 5
| complexity = 5
| tier = 6
| tier = 6
| bits = 12345
| bits = 23456
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &W
| colorstr = &R
| tilecolors = Ww
| tilecolors = Rr
| renderstr = )
| renderstr = )
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | realitydistortionbased = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Hypertractor}}
| dynamictable = {{Dynamic object|Guns|Hypertractor}} </br>{{Dynamic object|Items|Hypertractor}}
| unidentifiedinfo = {{Unidentified info | tile = hypertractor unidentified.png | name = weird artifact | altname = rifle }}
| unidentifiedimage = hypertractor unidentified.png
| desc = A rifled prism that refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.202.15
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 45: Line 49:
== Obtaining ==
== Obtaining ==
The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 12.5% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 15.1% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
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